"Cyr, Lerrick, Kane, see if you can activate another pillar! Vermitrax, where are you? Come on, we have a beast to destroy! Try to get to that pillar that deactivated"
Martelai charges toward Kane, but stops behind the great tree. Since one of the vines was on the way, he called upon Haddars insatiable hunger and bolt of darkness in shape of shadowy maw devoured the plant, Martelai hard on heels of the bolt. As he passed through the remains of the vine and dissipating energy, some small part remained around him, hiding him from plain sight.
[sblock=Actions]
Free: before this turn: on the death of cursed vine, slide swamp horror one square UP

- Rod of Avernus effect upon pact boon trigger
Free: Regenerate 1
Minor: Curse crushing vine
Standard:
Eldritch blast vs crushing vine Ref (1d20+12+2+1=25) - +2 Fate bonus and +1 Prime shot - hit, destroyed, on its death pact boon triggers and swamp horror is slid another square UP
Move: J11 -> N7, gain shadow walk concealment
[/sblock]
[sblock=Martelai Stats]
AC: 22 Fort: 19 Reflex: 21 Will: 21
HP: 19/68 Surges: 5/9 Surge Value: 17
CURSED: Swamp Horror
STATUS: resist 5 necrotic, +2 all defenses vs. cursed, resist all 2, enemies attacking in melee take 1d6 damage per attack, enemies ending their turns next to Martelai take 5 damage
Total defenses :
AC: 24 Fort: 21 Reflex: 23 Will: 23
vs cursed
AC: 26 Fort: 23 Reflex: 25 Will: 25
FEATS
Sacrifice to Caiphon, Improved Fate of the Void, Superior Implement(Accurate Rod)
Rod Experise, Bloodied Boon, Ulban's Flare
POWERS
Eldritch Blast
Dire Radiance
Knack for Success
Cursebite
Ethereal Stride
Delban's Deadly Attention
Mirror Darkly
Cast Fortune
Decree of Khirad
Flames of the Smoking Crown
Feast of Souls
Armor of Dark Majesty (daily, minor): place your curse on any enemy you can see instead of only closest one
Talon Amulet (daily, minor): until the end of the encounter any creature that hits Martelai in melee takes 1d6 damage
Rod of Avernus: (daily, minor): until the end of the encounter any enemy that ends it's turn adjacent to Martelai takes 5 psychic damage
Blackleaf Gloves Teleport: (encounter, boon): teleport 3 in addition to other effects of the pact boon
Sanctuary's Poise: (daily, move) teleport 5
Diamond Cincture: (daily, minor): heal surge hp
Surf Surge Boots: (encounter, immediate reaction): if you are subject to forced movement, slide 1 square
Surf Surge Boots: (daily, move): move your speed without provoking, vertical movement allowed, but has to end on solid surface
[/sblock]
[sblock=VodaVosa]
[MENTION=51271]Voda Vosa[/MENTION]
Maybe it would be good idea to move a bit closer so you can reach pillar or another character in single move? I realize you may want to keep your character safe, but you could have trouble reaching far area of the combat from your current position. And if the beast decides you're juicy alone target, we cannot easily get to you (including Lerrick)
[/sblock]