Deeply buried inside of the mass of vines the group finds the remains of a large humanoid - just the lower torso. The feet still have some kind of sandals, tough leather soles tied to the feet and legs with a complex weave of leather straps. They are too big for anyone in the party except for Prime, who he doesn't actually need shoes.
However the construct apparently feels some curiosity for them and tries the sandals. They fit his armored feet rather well.
He also takes some time to remove his faceplate and polish the stain the dragon's acid left on it. It takes just a few seconds with a piece of cloth.
OOC:
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topping hit points with a healing surge
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+++
So, I understand vegetable mounds are not native of this terrain+++
+++Someone or something must have forced it to move.+++
+++I don't believe we have any reason to go in that direction. We should keep looking for Weinfurter and the orb.+++
[sblock=mini-stats]
Prime Warforged Fighter 5
[sblock=Things to remember]
- Prime has damage reduction 1 against all damage
- When an enemy marked by Prime makes an attack that doesn’t include him, he can make an Immediate Interrupt to make a Melee Basic Attack against him. If the attack connects, he can push the target up to 3 squares; since interrupts happen before the action that provoked them, pushing an enemy that attacks an ally beyond reach can potentially negate the attack altogether. Notice also that this attack isn’t an opportunity attack
- Prime has a +2 bonus to hit with Opportunity attacks and if they hit they stop enemies if a move provoked the attack. They can resume moving using other actions.
- When Prime shifts he gets a +1 item bonus to AC and Reflex defenses UEoNT
- When Prime hits with a power that requires a shield he gets a +1 bonus to AC and Reflex defenses UEoNT
Trigguers:
Shield Edge Block when the -4 to the enemy’s roll can negate the attack
Guardian’s Counter when an ally within 2 squares is attacked, especially if the swap would negate the attack (it hit the ally’s defense, but is not high enough to hit Prime’s)
[/sblock]
Status:
Initiative: +3, Passive perception: 21, Passive Insight: 16
Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16
HP:58/58 THP: 0 Bloodied: 29, Surge value:14, Surges/day: 12/13 Speed: 5 squares
Languages: Common
AP: 0
Powers:
Tide of Iron, Shield Feint, Pass Forward
Hack and Hew, Shield Edge Block, Warforged Resolve, Guardian’s Counter, Second Wind
Villain’s Menace, Rain of Steel, Knockback Warhammer[/sblock]