After a the initial attack by the mage all seemed in order for as the goblins as they realized that they had hurt badly the first three foes who appeared at the entrance. In fact the mage behind the original attacker turned back to a goblin behind him and yells to another goblin...
[sblock=goblin]
Slave!...yes you! Go tell Gaark that the invaders are held in check and everything continues to go as planned...HURRY! [/sblock]
The mage turns just in time to yell out loud
aaaAAGGGHHH as the body of one of his peers smashes into him, causing him to fall to the ground. Once there, he as his comrades are the victims of more attacks, which weeken the defending force considerably.
The mage who originally blasted the the party shakes his head after lifting his head off the floor. He uses his staff to prop himself off the floor, only to realize to his horror, that he is surrounded by four enemies. He screams in fear and attempts to run away
ooc: this will provoke multiple OA's. Please feel free to roll your own OA on this one. I think four of heroes have a chance.
Drew is not so lucky as two goblin fighters get up simultaneously and attack. And the third fighter charges him. Two of the three strike the monk with minor wounds The second mage panics.
Get him away from me! the mage says in common tongue as he blasts a burst of thunder at Drew...as well as the one fighters who were there to protect him. The thunder blast hits drew and two of the three fighters. Drew still stands, but definitely seen better days.
Meanwhile, the goblins farther in the back in the massive room, huddle together as a group terrified from what they have witnessed thus far.
[sblock=Mechanics]
Heros
Drew: Hits HF2, GM1 and GM2 for 11 and all are prone
Prime: Second wind, 4 temp hp gone, 1 hp absorbed by armor (damn...keep forgetting that), +2 to all defensive, save vs dazed
Vermitrax: Double moves
Sharpe: Readied action triggered by Drew, Hit GM2 for 12, saving throw granted to Gellan
Pet Dragon:
Gellan: Fails save vs dazed, then saves vs Dazed
Timber Wolf:
Zharne: Hits HF2 for 13, hits HF3, GM1 and GM2 for 5, fails save vs dazed
Total Damage to Enemy:
Guard 1:
DEAD
Guard 2:
DEAD
Ogre Savage:
DEAD
Hobgoblin 1: 60/60 Dazed
Hobgoblin 2: 33/60 Dazed
Hobgoblin 3: 38/60
Goblin Mage 1: 11/35 prone
Goblin Mage 2: 7/35 prone
Goblin 1:
Goblin 2:
Goblin 3:
Goblin 4:
Goblin 5:
Baddies turn:
Hobgoblin 1:
movement: Stand
attack: 1d20+10 for 1d8+2 vs Drew AC:
miss
Hobgoblin 2:
movement: Stand
attack: 1d20+10 for 1d8+2 vs Drew AC:
Hit for 8
Hobgoblin 3:
Charge Drew: 1d20+10+1 for 1d8+2 AC:
Hit for 4
Goblin Mage 1:
Movement: Get up
Movement: Run: This provokes OA's Z, P and S...
Goblin Mage 2:
Movement: Get up
Thunder attack centered on Drew and unfortunately HF1 and HF2: 1d20+7 vs fort for 1d8+4 =
so attack Drew, HF1, HF2 and Hf3 respectively:
Hit, Hit, Hit, Miss for 7 and dazed (save ends)
Total Damage to Allies:
Drew -19 and Dazed (save end)
[/sblock]
[sblock=map]
map
[/sblock]
[sblock=Stats]
Palyers
Prime:
Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16 DAZED: (SAVE ENDS)
HP:35/58 THP 4: Bloodied: 29, Surge value:14, Surges left: 13/13
Gellan:
Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14 DAZED (SAVE ENDS)
HP: 42/51,THP: Bloodied 25, Surge Value 12, Surges left 9/9
Sharpe:
AC 18, Fort: 15, Ref: 13, Will: 17
HP 40/40, THP: Bloodied 20 Surge Value 10; Surges left 11/11
Malifixindalaunt: Dragon Mount
AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
HP 60/60; Bloodied 30
Vermitrax:
AC 20; Fort: 18, Ref: 20, Will 20
HP 38/38 Bloodied 19 Surge Value 9; Surges left 9/9
Resist 5 Cold 10 Force
Zharne:
AC 20 THP 5; Fort: 15, Ref: 18, Will 18
HP 47/51 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9 DAZED (SAVE ENDS)
Resist 5 Cold
Timber Wolf:
AC 20; Fort: 15, Ref: 18, Will 18
HP 51/51
Drew:
AC 21 Fortitude 15 Reflex 19 Will 15
HP 6/34 Bloodied 17 Surge Value 8 Surges left 8/8
Enemies:
Guard 1:
DEAD
Guard 2:
DEAD
Ogre Savage:
DEAD
Hobgoblin 1: 60/60
Hobgoblin 2: 33/60 prone
Hobgoblin 3: 38/60
Goblin Mage 1: 11/35 prone
Goblin Mage 2: 7/35 prone
Goblin 1: 1/1
Goblin 2: 1/1
Goblin 3: 1/1
Goblin 4: 1/1
Goblin 5: 1/1
[/sblock]
[sblock=Enemies]
Hobgoblin Guard:
Initiative +8 Senses Perception +6; low-light vision
HP 100:
AC 22 (24 with phalanx soldier); Fortitude 20, Refl ex 18, Will 18
Speed 6
m bastard sword (standard; at-will) ✦ Weapon
+10 vs. AC; 1d10 +4
Hobgoblin Resilience (immediate reaction, when the hobgoblin
warrior suffers an effect that a save can end; encounter)
The hobgoblin warrior makes a saving throw against the
triggering eff ect.
Phalanx Soldier
The hobgoblin warrior gains a +2 bonus to AC while at least one
hobgoblin ally is adjacent to it.
Alignment Evil Languages Common, Goblin
Skills Athletics +10, History +6
Str 19 (+8) Dex 14 (+6) Wis 14 (+6)
Con 15 (+6) Int 11 (+4) Cha 10 (+4)
Ogre Savage
HP 111; Bloodied 55
AC 19; Fortitude 21, Refl ex 16, Will 16
Speed 8
m Greatclub (standard; at-will) ✦ Weapon
Reach 2; +11 vs. AC; 2d10 + 5 damage.
M Angry Smash (standard; recharge 6 ) ✦ Weapon
The ogre savage makes a greatclub attack, but gets two attack
rolls and takes the better result.
Alignment Chaotic evil Languages Giant
Str 21 (+9) Dex 11 (+4) Wis 11 (+4)
Con 21 (+9) Int 4 (+1) Cha 6 (+2)
Equipment hide armor, greatclub
Goblin Guards:
Initiative +8 Senses Perception +6; low-light vision
HP 60:
AC 22; Fortitude 20, Refl ex 18, Will 18
Speed 6
m bastard sword (standard; at-will) ✦ Weapon
+10 vs. AC; 1d10 +4
Goblin Mage:
Bandit Mage
XP 175 (x2) = 350
HP 42; Bloodied 21
AC 17; Fortitude 13, Ref 14, Will 15
Speed 6
Quarterstaff (standard; at-will) ✦ Weapon
+4 vs. AC; 1d8 damage.
Magic Missile (standard; at-will) ✦ Force
Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.
Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against 3 diff erent targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.
Thunder Burst (standard; encounter) ✦ Thunder
Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder
damage, and the target is dazed (save ends).
[/sblock]
[sblock=Adventure Summary]
Motives
Find Lord Weinfurter dead or alive
Locate and retrieve an orb
[/sblock]