The guards refuse to yield ground. Lesser foes would run in terror from the heroes attacks. However, the guards, possibly fearing what would happen if they did run, strike back, ganging up on the monk and the bard. Only one of the attacks draws blood from the monk.
[sblock=Mechanics]
Heros
Drew: Hit HF3 for 24 and Mage2 for 7, save vs dazed
Prime: Miss on OA, miss on attack
Vermitrax: Hit HF3 for 7
Sharpe: OA kills mage1j, hits mage2 for 8, HS for Drew +5 +4 THP
Pet Dragon:
Gellan: Miss
Timber Wolf:
Zharne: save vs dazed
Total Damage to Enemy:
Guard 1:
DEAD
Guard 2:
DEAD
Ogre Savage:
DEAD
Hobgoblin 1: 60/60
Hobgoblin 2: 26/60
Hobgoblin 3: 7/60
Goblin Mage 1:
DEAD
Goblin Mage 2:
DEAD
Goblin 1:
Goblin 2:
Goblin 3:
Goblin 4:
Goblin 5:
Baddies turn:
Hobgoblin 1:
attack: 1d20+10 for 1d8+2 vs Drew AC:
Hit for 9
save vs dazed:
fail
Hobgoblin 2:
attack: 1d20+10 for 1d8+2 vs Drew AC:
Miss
Save vs Dazed:
fail
Hobgoblin 3:
Charge Sharpe: 1d20+10+1 for 1d8+2 AC:
Miss
Total Damage to Allies:
Drew takes 9 damqge
[/sblock]
[sblock=map]
map
[/sblock]
[sblock=Stats]
Palyers
Prime:
Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16 DAZED: (SAVE ENDS)
HP:35/58 THP 4: Bloodied: 29, Surge value:14, Surges left: 13/13
Gellan:
Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14 DAZED (SAVE ENDS)
HP: 42/51,THP: Bloodied 25, Surge Value 12, Surges left 9/9
Sharpe:
AC 18, Fort: 15, Ref: 13, Will: 17
HP 40/40, THP: Bloodied 20 Surge Value 10; Surges left 11/11
Malifixindalaunt: Dragon Mount
AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
HP 60/60; Bloodied 30
Vermitrax:
AC 20; Fort: 18, Ref: 20, Will 20
HP 38/38 Bloodied 19 Surge Value 9; Surges left 9/9
Resist 5 Cold 10 Force
Zharne:
AC 20 THP 5; Fort: 15, Ref: 18, Will 18
HP 47/51 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9 DAZED (SAVE ENDS)
Resist 5 Cold
Timber Wolf:
AC 20; Fort: 15, Ref: 18, Will 18
HP 51/51
Drew:
AC 21 Fortitude 15 Reflex 19 Will 15
HP 14/34 THP 0 Bloodied 17 Surge Value 8 Surges left 8/8
Enemies:
Guard 1:
DEAD
Guard 2:
DEAD
Ogre Savage:
DEAD
Hobgoblin 1: 60/60
Hobgoblin 2: 33/60 prone
Hobgoblin 3: 38/60
Goblin Mage 1: 11/35 prone
Goblin Mage 2: 7/35 prone
Goblin 1: 1/1
Goblin 2: 1/1
Goblin 3: 1/1
Goblin 4: 1/1
Goblin 5: 1/1
[/sblock]
[sblock=Enemies]
Hobgoblin Guard:
Initiative +8 Senses Perception +6; low-light vision
HP 100:
AC 22 (24 with phalanx soldier); Fortitude 20, Refl ex 18, Will 18
Speed 6
m bastard sword (standard; at-will) ✦ Weapon
+10 vs. AC; 1d10 +4
Hobgoblin Resilience (immediate reaction, when the hobgoblin
warrior suffers an effect that a save can end; encounter)
The hobgoblin warrior makes a saving throw against the
triggering eff ect.
Phalanx Soldier
The hobgoblin warrior gains a +2 bonus to AC while at least one
hobgoblin ally is adjacent to it.
Alignment Evil Languages Common, Goblin
Skills Athletics +10, History +6
Str 19 (+8) Dex 14 (+6) Wis 14 (+6)
Con 15 (+6) Int 11 (+4) Cha 10 (+4)
Ogre Savage
HP 111; Bloodied 55
AC 19; Fortitude 21, Refl ex 16, Will 16
Speed 8
m Greatclub (standard; at-will) ✦ Weapon
Reach 2; +11 vs. AC; 2d10 + 5 damage.
M Angry Smash (standard; recharge 6 ) ✦ Weapon
The ogre savage makes a greatclub attack, but gets two attack
rolls and takes the better result.
Alignment Chaotic evil Languages Giant
Str 21 (+9) Dex 11 (+4) Wis 11 (+4)
Con 21 (+9) Int 4 (+1) Cha 6 (+2)
Equipment hide armor, greatclub
Goblin Guards:
Initiative +8 Senses Perception +6; low-light vision
HP 60:
AC 22; Fortitude 20, Refl ex 18, Will 18
Speed 6
m bastard sword (standard; at-will) ✦ Weapon
+10 vs. AC; 1d10 +4
Goblin Mage:
Bandit Mage
XP 175 (x2) = 350
HP 42; Bloodied 21
AC 17; Fortitude 13, Ref 14, Will 15
Speed 6
Quarterstaff (standard; at-will) ✦ Weapon
+4 vs. AC; 1d8 damage.
Magic Missile (standard; at-will) ✦ Force
Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.
Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against 3 diff erent targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.
Thunder Burst (standard; encounter) ✦ Thunder
Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder
damage, and the target is dazed (save ends).
[/sblock]
[sblock=Adventure Summary]
Motives
Find Lord Weinfurter dead or alive
Locate and retrieve an orb
[/sblock]