ooc: the hell with rolling the rest of the battle
The battle rages on. However, it is clear that the scar clan has the upper hand. The archers feather the mage before it has a chance to cast another spell. Reinforcements to the scar clan help crush the remaining force of the "V" clan, with the exception of one of them currently surrounded by a band of scar clan soldiers. One of the scar clan spots you out of the corner of his eye, then yells in goblin tongue.
[sblock=goblin]
Boys...we got more over here. Keep your guard up
[/sblock]
All of the goblins, with the exception of the ones engaged in killing off the last remaining V clan goblin, look towards the party, ready to attack on a moments notice.
What you do here! We kill these...we kill you too. Speak now!
[sblock=Mechanics]
Heros
No action taken yet
Drew:
Prime:
Vermitrax:
Sharpe:
Pet Dragon:
Gellan:
Timber Wolf:
Zharne:
Total Damage to Enemy:
Baddies turn:
Scar Clan:
V Clan:
Total Damage to Allies:
None
[/sblock]
[sblock=map]
map
[/sblock]
[sblock=Stats]
Palyers
Note: I'm assuming that everyone leveled. I'll change stats below when I see you rnew statblocks
Prime:
Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16 Binded: (SAVE ENDS); 5 ongoing (SAVE ENDS)
HP: 58/58 THP 3: Bloodied: 29, Surge value:14, Surges left: 11/13
Gellan:
Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14 DAZED (SAVE ENDS)
HP: 42/51,THP 14: Bloodied 25, Surge Value 12, Surges left 8/9
Sharpe:
AC 18, Fort: 15, Ref: 13, Will: 17
HP 40/40, THP: Bloodied 20 Surge Value 10; Surges left 10/11
Malifixindalaunt: Dragon Mount
AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
HP 60/60 THP 14; Bloodied 30
Vermitrax:
AC 20; Fort: 18, Ref: 20, Will 20
HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 9/9
Resist 5 Cold 10 Force
Zharne:
AC 20 THP 5; Fort: 15, Ref: 18, Will 18
HP 47/51 THP 14 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9
Resist 5 Cold
Timber Wolf:
AC 20; Fort: 15, Ref: 18, Will 18
HP 51/51
Drew:
AC 21 Fortitude 15 Reflex 19 Will 15
HP 23/34 THP 0 Bloodied 17 Surge Value 8 Surges left 6/8
Enemies:
Scar Clan:
HG1:
5/60
HG2:
15/60
HG3:
20/60
HG4:
15/60
HG5:
24/60
HG7:
60/60
HG8:
60/60
HG9:
60/60
GS1:
24/31
GS2:
24/31
GS3:
24/31
V Clan: (Fight damage that has already occurred)
HG3:
4/60
[/sblock]
[sblock=Enemies]
Hobgoblin Guards:
HP 60:
AC 22; Fortitude 20, Refl ex 18, Will 18
Speed 6
m bastard sword (standard; at-will) ✦ Weapon
+10 vs. AC; 1d10 +4
Goblin Mage:
HP 42; Bloodied 21
AC 17; Fortitude 13, Ref 14, Will 15
Speed 6
Quarterstaff (standard; at-will) ✦ Weapon
+4 vs. AC; 1d8 damage.
Magic Missile (standard; at-will) ✦ Force
Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.
Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against 3 diff erent targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.
Thunder Burst (standard; encounter) ✦ Thunder
Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder
damage, and the target is dazed (save ends).
Goblin Sniper:
HP 31; Bloodied 15
AC 16; Fortitude 12, Refl ex 14, Will 11
Speed 6; see also goblin tactics
m Short Sword (standard; at-will) ✦ Weapon
+6 vs. AC; 1d6 + 2 damage.
r Hand Crossbow (standard; at-will) ✦ Weapon
Ranged 10/20; +9 vs. AC; 1d10 + 4 damage.
Sniper
A hidden goblin sharpshooter that misses with a ranged
attack remains hidden.
Combat Advantage
The goblin sharpshooter deals an extra 1d6 damage against any
target it has combat advantage against.
Goblin Tactics (immediate reaction, when missed by a melee
attack; at-will)
The goblin shifts 1 square.
[/sblock]
[sblock=Adventure Summary]
Motives
Find Lord Weinfurter dead or alive
Locate and retrieve an orb
Fought off an ambush by a shambling mound and a black dragon.
Kidnapped a sniper. Learned some info about a gang of goblins with a V scare
Sniper says help help party if they help him get home
Party attack goblin stronghold, killing ogre and many guards
[/sblock]