ooc: Holy cow!...that was fast
The battle continues...
ooc: [MENTION=87106]MetaVoid[/MENTION] my mistake with the hp damage. I'll correct
[sblock=WIP]
[sblock=Mechanics]
Heros
No action taken yet
Drew: Z1 takes 22 and prone, Chilborn takes 6
Prime: miss
Vermitrax: Hits ZH, Z4 and CC for 11, -5 damage to any foe that hits V
Sharpe: Hits Z3 for 12 and -2 to ac eont
Pet Dragon:
Gellan: Hits Z2 for 11
Zharne: Kills Z1 and CZ hit for 33, dazed and prone
Total Damage to Enemy:
Z1 -DEAD
Z2 -11
Z3 -12
Z4 -11
CC -11
CB -39
ZH -11
Baddies turn:
Z2 Attacks Gellan: 1d20+6 vs Gellan AC:
Hit for 5
Z3 Attacks Dragon: 1d20 vs Dragon AC:
miss
Z4 Moves to current location and attacks Prime 1d20+6 vs Prime AC:
miss
CH Attacks Zharne: 1d20+11 vs Zharne AC:
Hit for 6 and immobilized TBNT and 5 ongoing damage (save ends)
CC Attacks Drew:
1d20+7 vs Reflex: Another miss
ZH Attacks Prime: Get up: Zombie smash: 1d20+12 vs Prime AC:
Hit for 11-1 = 10
recharge:
Nope
Total Damage to Allies:
Gellan hit for 5
Zharne hit for 6 and immobilized TENT and takes ongoing 5 (save ends), also (takes 5 damage from aura)
Prime hit for 10
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[sblock=map]
map
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[sblock=Stats]
Palyers
Prime:
Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16 AP 0
HP:
54/64 THP: Bloodied: 29, Surge value:14, Surges left: 11/13
Gellan:
Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14
HP:
36/51,THP : Bloodied 25, Surge Value 12, Surges left 6/9
Sharpe:
AC 18, Fort: 15, Ref: 13, Will: 17
HP 51/51, THP: Bloodied 20 Surge Value 10; Surges left 7/11
Malifixindalaunt: Dragon Mount
AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
HP
51/60 THP 14; Bloodied 30
Vermitrax:
AC 20; Fort: 18, Ref: 20, Will 20
HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9
Resist 5 Cold 10 Force
Zharne:
AC 20 THP 5; Fort: 15, Ref: 18, Will 18 AP 0
HP
31/51 THP Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9
Resist 5 Cold
Timber Wolf:
AC 20; Fort: 15, Ref: 18, Will 18
HP 51/51
Drew:
AC 21 Fortitude 15 Reflex 19 Will 15 AP 0
HP 34/34 THP 0 Bloodied 17 Surge Value 8 Surges left 6/8
Enemies:
ZM1 1/1
DEAD
ZM2 1/1
DEAD
ZM3 1/1
DEAD
ZM4 1/1
DEAD
Z1 40/40
DEAD
Z2
5/40
Z3
28/40
Z4
29/40
CH
7/46
CC
45/71
ZH
52/88
[/sblock]
[sblock=Monster Stats]
Zombie Rotter
HP 1; a missed attack never damages a minion.
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison
Speed 4
m Slam (standard; at-will)
+6 vs. AC; 5 damage.
Zombie
HP 40; Bloodied 20; see also zombie weakness
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 4
mSlam (standard; at-will)
+6 vs. AC; 2d6 + 2 damage.
M Zombie Grab (standard; at-will)
+4 vs. Refl ex; the target is grabbed (until escape). Checks made
to escape the zombie’s grab take a –5 penalty.
Zombie Weakness
Any critical hit to the zombie reduces it to 0 hit points instantly.
Corruption Corpse
Grave Stench aura 1; living enemies in the aura take a –5 penalty to
attack rolls.
HP 46; Bloodied 23; see also death burst
Regeneration 5 (if the corruption corpse takes radiant damage,
regeneration doesn’t function on its next turn)
AC 17; Fortitude 16, Refl ex 14, Will 14
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 4
m Slam (standard; at-will)
+8 vs. AC; 1d6 + 3 damage.
R Mote of Corruption (standard; at-will) ✦ Necrotic
The corruption corpse hurls a black glob of necrotic fi lth. Ranged
10; +7 vs. Refl ex; 2d6 + 3 necrotic damage, and the target is
weakened (save ends).
C Death Burst (when reduced to 0 hit points) ✦ Necrotic
The corruption corpse explodes. Close burst 1; +7 vs. Fortitude;
2d6 + 3 necrotic damage.
Chillborn Zombie
Chillborn Aura (Cold) aura 2; any creature that enters or begins its
turn in the aura takes 5 cold damage. Multiple chillborn auras
deal cumulative damage.
HP 71; Bloodied 35; see also death burst
AC 22; Fortitude 20, Refl ex 16, Will 16
Immune disease, poison; Resist 10 cold, 10 necrotic; Vulnerable 5
fi re, 5 radiant
Speed 4
mSlam (standard; at-will) ✦ Cold
+11 vs. AC; 1d6 + 4 damage, and the target is immobilized until
the end of the chillborn zombie’s next turn and takes ongoing 5
cold damage (save ends); see also ice reaper.
C Death Burst (when reduced to 0 hit points) ✦ Cold
The chillborn zombie explodes. Close burst 1; +9 vs. Fortitude;
2d6 + 2 cold damage, and the target is slowed (save ends).
Ice Reaper ✦ Cold
The chillborn zombie deals an extra 5 cold damage to an
immobilized creature.
Zombie Hulk
HP 88; Bloodied 44; see also rise again
AC 20; Fortitude 23, Refl ex 17, Will 18
Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant
Speed 4
m Slam (standard; at-will)
Reach 2; +12 vs. AC; 2d8 + 5 damage.
M Zombie Smash (standard; recharge ⚅ )
Reach 2; targets Medium size or smaller creature; +12 vs. AC;
4d8 + 5 damage, and the target is knocked prone.
Rise Again (the first time the zombie hulk drops to 0 hit points)
Make a new initiative check for the zombie hulk. On its next turn,
the zombie hulk rises (as a move action) with 44 hit points.
[/sblock]
[sblock=Adventure Summary]
Quest
Find Lord Weinfurter dead or alive
Locate and retrieve an orb
Summary
Fought off an ambush by a shambling mound and a black dragon.
Kidnapped a sniper. Learned some info about a gang of goblins with a V scare
Sniper says help help party if they help him get home
Party attack goblin stronghold, killing ogre and many guards
Party invades V clan
Party slay leader and discovers a communication device and communicates with someone named Vlastoes
Party discovers the location of the scar clan and that the V clan had just sent out a raid on the scar clan
Party arrives at the location of the hideout and discovers the two rival clans battling to the death
The V clan crushes the attack, but makes it easy for the party to crush them.
The party enters the hideout and disables traps and a guardian statue
The party meets Vlastoes for the first time
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