[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)

Vermitrax focuses for a moment, and lifting his hand mysticaly, his mind takes hold of the Zombie Hulk. "Hulk, smash." he said, pointing to the nearby zombie. The creature attempts to carry on the task, but it's too clumsy, and hits the floor instead. Non the less, it gives Prime an opening.
 
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OOC: ok @dimsdale but i hope you are aware that resistances applies each time when a target take damage against that type of damage so Zharne thus take 0 damage from both the ongoing cold damage and the cold aura due to his cold resistance. oh and @covaithe can you be the judge for this adventure?


Zharne rips apart the frost zombie then attempts to move to face the darkness casting zombie but finds himself frozen stuck to the floor

[sblock=Action Details]
Standard Action:grasping claws on chillborn zombie(hits ref 16 for 13 damage and kills it)
Move Action:N/A
Minor Action:N/A

saving throw against ongoing cold damage=failsz
[/sblock]
 
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OOC: ok @dimsdale but i hope you are aware that resistances applies each time when a target take damage against that type of damage so Zharne thus take 0 damage from both the ongoing cold damage and the cold aura due to his cold resistance.
OOC:

ooc: no, I was not aware of that. Thanks for pointing that out. Hp will be added back to Zharn and to Prime for dodging the ZH's last attack with an immediate interupt.


The childborn falls from the vicious attack from Zharne, exploding shards of ice in all directions. Zhane withstands the attack, but is immobilized by the extreme cold still present from the now corpse. Prime dodges a blow for the zombie hulk and counters with a multiple attack of his own. Gellan finishes off his foe and moves to aid Sharpe, who's dragon takes another bite out of the zombie in front of it. Drew bellows a roar followed by a brutal attack on the zombie hulk, now shaken by the attack. The wizard easily contros the feeble mind of the hulk, causing it to swing at the adjacent zombie, but misses. Prime sees an opening and attacks

ooc: [MENTION=5656]Someone[/MENTION] Go ahead and roll Prime's OA attack against the Zombie Hulk. I'll do the monster attack after you have done so.

[sblock=DM notes Please Ignore]

[sblock=Mechanics]
Heros
Drew: Hit ZH for 19 and ZH -2 to attacks
Prime: no damage from last attack against Prime, 21 to zombie hulk and 14 to adj zombie, both marked by prime, +4 temp hp
Vermitrax: Hypnotizes ZH, ZH miss Z4, OA for Prime
Sharpe:
Pet Dragon: hit Z3 for 14
Gellan: Kills Z1
Zharne: Kills CZ

Total Damage to Enemy:
Z2 -DEAD
CB - DEAD
Z3 - -14
Z4 -19
CC -
ZH - -40


Baddies turn:
Z2 Attacks Gellan: 1d20+6 vs Gellan AC: Hit for 5

Z3 Attacks Dragon: 1d20 vs Dragon AC: miss

Z4 Moves to current location and attacks Prime 1d20+6 vs Prime AC: miss

CH Attacks Zharne: 1d20+11 vs Zharne AC: Hit for 6 and immobilized TBNT and 5 ongoing damage (save ends)

CC Attacks Drew: 1d20+7 vs Reflex: Another miss :(

ZH Attacks Prime: Get up: Zombie smash: 1d20+12 vs Prime AC: Hit for 11-1 = 10

recharge: Nope


Total Damage to Allies:
Gellan hit for 5
Zharne hit for 6 and immobilized TENT and takes ongoing 5 (save ends), also (takes 5 damage from aura)
Prime hit for 10

[/sblock]

[sblock=map]

map

[/sblock]

[sblock=Stats]

Palyers

Prime:
Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16 AP 0
HP: 54/64 THP: Bloodied: 29, Surge value:14, Surges left: 11/13

Gellan:
Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14
HP: 36/51,THP : Bloodied 25, Surge Value 12, Surges left 6/9

Sharpe:
AC 18, Fort: 15, Ref: 13, Will: 17
HP 51/51, THP: Bloodied 20 Surge Value 10; Surges left 7/11

Malifixindalaunt: Dragon Mount
AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
HP 51/60 THP 14; Bloodied 30

Vermitrax:
AC 20; Fort: 18, Ref: 20, Will 20
HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9
Resist 5 Cold 10 Force

Zharne:
AC 20 THP 5; Fort: 15, Ref: 18, Will 18 AP 0
HP 31/51 THP Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9
Resist 5 Cold

Timber Wolf:
AC 20; Fort: 15, Ref: 18, Will 18
HP 51/51

Drew:
AC 21 Fortitude 15 Reflex 19 Will 15 AP 0
HP 34/34 THP 0 Bloodied 17 Surge Value 8 Surges left 6/8

Enemies:
ZM1 1/1 DEAD
ZM2 1/1 DEAD
ZM3 1/1 DEAD
ZM4 1/1 DEAD
Z1 40/40 DEAD
Z2 DEAD
Z3 14/40
Z4 14/40
CH DEAD
CC 45/71
ZH 12/88

[/sblock]

[sblock=Monster Stats]

Zombie Rotter
HP 1; a missed attack never damages a minion.
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison
Speed 4
m Slam (standard; at-will)
+6 vs. AC; 5 damage.

Zombie
HP 40; Bloodied 20; see also zombie weakness
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 4
mSlam (standard; at-will)
+6 vs. AC; 2d6 + 2 damage.
M Zombie Grab (standard; at-will)
+4 vs. Refl ex; the target is grabbed (until escape). Checks made
to escape the zombie’s grab take a –5 penalty.
Zombie Weakness
Any critical hit to the zombie reduces it to 0 hit points instantly.

Corruption Corpse
Grave Stench aura 1; living enemies in the aura take a –5 penalty to
attack rolls.
HP 46; Bloodied 23; see also death burst
Regeneration 5 (if the corruption corpse takes radiant damage,
regeneration doesn’t function on its next turn)
AC 17; Fortitude 16, Refl ex 14, Will 14
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 4
m Slam (standard; at-will)
+8 vs. AC; 1d6 + 3 damage.
R Mote of Corruption (standard; at-will) ✦ Necrotic
The corruption corpse hurls a black glob of necrotic fi lth. Ranged
10; +7 vs. Refl ex; 2d6 + 3 necrotic damage, and the target is
weakened (save ends).
C Death Burst (when reduced to 0 hit points) ✦ Necrotic
The corruption corpse explodes. Close burst 1; +7 vs. Fortitude;
2d6 + 3 necrotic damage.

Chillborn Zombie
Chillborn Aura (Cold) aura 2; any creature that enters or begins its
turn in the aura takes 5 cold damage. Multiple chillborn auras
deal cumulative damage.
HP 71; Bloodied 35; see also death burst
AC 22; Fortitude 20, Refl ex 16, Will 16
Immune disease, poison; Resist 10 cold, 10 necrotic; Vulnerable 5
fi re, 5 radiant
Speed 4
mSlam (standard; at-will) ✦ Cold
+11 vs. AC; 1d6 + 4 damage, and the target is immobilized until
the end of the chillborn zombie’s next turn and takes ongoing 5
cold damage (save ends); see also ice reaper.
C Death Burst (when reduced to 0 hit points) ✦ Cold
The chillborn zombie explodes. Close burst 1; +9 vs. Fortitude;
2d6 + 2 cold damage, and the target is slowed (save ends).
Ice Reaper ✦ Cold
The chillborn zombie deals an extra 5 cold damage to an
immobilized creature.

Zombie Hulk
HP 88; Bloodied 44; see also rise again
AC 20; Fortitude 23, Refl ex 17, Will 18
Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant
Speed 4
m Slam (standard; at-will)
Reach 2; +12 vs. AC; 2d8 + 5 damage.
M Zombie Smash (standard; recharge ⚅ )
Reach 2; targets Medium size or smaller creature; +12 vs. AC;
4d8 + 5 damage, and the target is knocked prone.
Rise Again (the first time the zombie hulk drops to 0 hit points)
Make a new initiative check for the zombie hulk. On its next turn,
the zombie hulk rises (as a move action) with 44 hit points.

[/sblock]

[sblock=Adventure Summary]
Quest
Find Lord Weinfurter dead or alive
Locate and retrieve an orb
Summary
Fought off an ambush by a shambling mound and a black dragon.
Kidnapped a sniper. Learned some info about a gang of goblins with a V scare
Sniper says help help party if they help him get home
Party attack goblin stronghold, killing ogre and many guards
Party invades V clan
Party slay leader and discovers a communication device and communicates with someone named Vlastoes
Party discovers the location of the scar clan and that the V clan had just sent out a raid on the scar clan
Party arrives at the location of the hideout and discovers the two rival clans battling to the death
The V clan crushes the attack, but makes it easy for the party to crush them.
The party enters the hideout and disables traps and a guardian statue
The party meets Vlastoes for the first time

[/sblock]
[/sblock]
 

Prime sees an opening as the hulk suddendly attacks the other zombie, but hesitates for too long. Maybe he's an ally?

OOC: Failed the combat challenge attack
 


OOC: I suppose I can. Could somebody quickly summarize the plot so far for me? I don't really have time to read the thread up to here. Also, have there been any XP awards yet?

[MENTION=46559]covaithe[/MENTION] I'll give a summary of the adventure with my next post, which should be later tonight...or tomorrow. The adventure is almost complete. And yes, XP has been rewarded here.
 
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Prime's blow misses. As this is happening, the shards form the childborn explosion fade away. Zharne, much to his delight, felt no pain as all of the shards missed him. He turns to watch the corruption corpse through a ball of stench at Prime, missing the construct's head by a fraction of an inch. Drew and Vermitrax are having trouble concentrating due to the stench of the corpse. The zombie hulk lifts both arms upward to bring down on Prime, but one of its massive legs buckle, causing the attack to miss. The other two zombies miss their attacks as well, one missing Prime and the other missing the dragon. As a result, the heroes, even though they were attacked multiple time, receive no damage at all. However, the corruption corpse seems to be healed of most of its previous wounds.

[MENTION=23277]Ozymandias[/MENTION] [MENTION=5656]Someone[/MENTION] I took off the damage from the previous round. Please verify if the new hp is correct. If not, let me know. Thanks

ooc: The last two rounds I've forgotten to add the +5 regen hp to the corruption corpse. I went ahead and added the hp back to the corpse. Not that it will matter. None of them are hitting :(


[sblock=Mechanics]
Heros
Drew: Hit ZH for 19 and ZH -2 to attacks
Prime: no damage from last attack against Prime, 21 to zombie hulk and 14 to adj zombie, both marked by prime, +4 temp hp
Vermitrax: Hypnotizes ZH, ZH miss Z4, OA for Prime
Sharpe:
Pet Dragon: hit Z3 for 14
Gellan: Kills Z1
Zharne: Kills CZ

Total Damage to Enemy:
Z2 -DEAD
CB - DEAD
Z3 - -14
Z4 -19
CC -
ZH - -40


Baddies turn:

Chillborn:
Death burst vs Zharne +9 vs Zharne fort for 2d6 +2 = miss

Z3 Attacks Dragon: 1d20+6 for 2d6+2 vs Dragon AC: miss

Z4 Moves to current location and attacks Prime 1d20+6 vs Prime AC: miss

CC
Regen 5

move to current location on map: Vermitrax and Drew are affeccted by the stench (-5 to attack rolls)

hurl a ball of crap at prime: 1d20+7 vs Reflex for 2d6+3= miss

ZH:
recharge zombie smash: yes
zombie smash vs Prime: 1d20+12 vs AC: 4d8+5= misses badly




Total Damage to Allies:


[/sblock]

[sblock=map]

map

[/sblock]

[sblock=Stats]

Palyers

Prime:
Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16 AP 0
HP: 64/64 THP: Bloodied: 29, Surge value:14, Surges left: 11/13

Gellan:
Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14
HP: 36/51,THP : Bloodied 25, Surge Value 12, Surges left 6/9

Sharpe:
AC 18, Fort: 15, Ref: 13, Will: 17
HP 51/51, THP: Bloodied 20 Surge Value 10; Surges left 7/11

Malifixindalaunt: Dragon Mount
AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
HP 51/60 THP 14; Bloodied 30

Vermitrax:
AC 20; Fort: 18, Ref: 20, Will 20
HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9
Resist 5 Cold 10 Force

Zharne:
AC 20 THP 5; Fort: 15, Ref: 18, Will 18 AP 0
HP 41/51 THP Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9
Resist 5 Cold

Timber Wolf:
AC 20; Fort: 15, Ref: 18, Will 18
HP 51/51

Drew:
AC 21 Fortitude 15 Reflex 19 Will 15 AP 0
HP 34/34 THP 0 Bloodied 17 Surge Value 8 Surges left 6/8

Enemies:
ZM1 1/1 DEAD
ZM2 1/1 DEAD
ZM3 1/1 DEAD
ZM4 1/1 DEAD
Z1 40/40 DEAD
Z2 DEAD
Z3 14/40
Z4 14/40
CH DEAD
CC 60/71
ZH 12/88

[/sblock]

[sblock=Monster Stats]

Zombie Rotter
HP 1; a missed attack never damages a minion.
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison
Speed 4
m Slam (standard; at-will)
+6 vs. AC; 5 damage.

Zombie
HP 40; Bloodied 20; see also zombie weakness
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 4
mSlam (standard; at-will)
+6 vs. AC; 2d6 + 2 damage.
M Zombie Grab (standard; at-will)
+4 vs. Refl ex; the target is grabbed (until escape). Checks made
to escape the zombie’s grab take a –5 penalty.
Zombie Weakness
Any critical hit to the zombie reduces it to 0 hit points instantly.

Corruption Corpse
Grave Stench aura 1; living enemies in the aura take a –5 penalty to
attack rolls.
HP 46; Bloodied 23; see also death burst
Regeneration 5 (if the corruption corpse takes radiant damage,
regeneration doesn’t function on its next turn)
AC 17; Fortitude 16, Refl ex 14, Will 14
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 4
m Slam (standard; at-will)
+8 vs. AC; 1d6 + 3 damage.
R Mote of Corruption (standard; at-will) ✦ Necrotic
The corruption corpse hurls a black glob of necrotic fi lth. Ranged
10; +7 vs. Refl ex; 2d6 + 3 necrotic damage, and the target is
weakened (save ends).
C Death Burst (when reduced to 0 hit points) ✦ Necrotic
The corruption corpse explodes. Close burst 1; +7 vs. Fortitude;
2d6 + 3 necrotic damage.

Chillborn Zombie
Chillborn Aura (Cold) aura 2; any creature that enters or begins its
turn in the aura takes 5 cold damage. Multiple chillborn auras
deal cumulative damage.
HP 71; Bloodied 35; see also death burst
AC 22; Fortitude 20, Refl ex 16, Will 16
Immune disease, poison; Resist 10 cold, 10 necrotic; Vulnerable 5
fi re, 5 radiant
Speed 4
mSlam (standard; at-will) ✦ Cold
+11 vs. AC; 1d6 + 4 damage, and the target is immobilized until
the end of the chillborn zombie’s next turn and takes ongoing 5
cold damage (save ends); see also ice reaper.
C Death Burst (when reduced to 0 hit points) ✦ Cold
The chillborn zombie explodes. Close burst 1; +9 vs. Fortitude;
2d6 + 2 cold damage, and the target is slowed (save ends).
Ice Reaper ✦ Cold
The chillborn zombie deals an extra 5 cold damage to an
immobilized creature.

Zombie Hulk
HP 88; Bloodied 44; see also rise again
AC 20; Fortitude 23, Refl ex 17, Will 18
Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant
Speed 4
m Slam (standard; at-will)
Reach 2; +12 vs. AC; 2d8 + 5 damage.
M Zombie Smash (standard; recharge ⚅ )
Reach 2; targets Medium size or smaller creature; +12 vs. AC;
4d8 + 5 damage, and the target is knocked prone.
Rise Again (the first time the zombie hulk drops to 0 hit points)
Make a new initiative check for the zombie hulk. On its next turn,
the zombie hulk rises (as a move action) with 44 hit points.

[/sblock]

[sblock=Adventure Summary]
Quest
Find Lord Weinfurter dead or alive
Locate and retrieve an orb
Summary
Fought off an ambush by a shambling mound and a black dragon.
Kidnapped a sniper. Learned some info about a gang of goblins with a V scare
Sniper says help help party if they help him get home
Party attack goblin stronghold, killing ogre and many guards
Party invades V clan
Party slay leader and discovers a communication device and communicates with someone named Vlastoes
Party discovers the location of the scar clan and that the V clan had just sent out a raid on the scar clan
Party arrives at the location of the hideout and discovers the two rival clans battling to the death
The V clan crushes the attack, but makes it easy for the party to crush them.
The party enters the hideout and disables traps and a guardian statue
The party meets Vlastoes for the first time
Valstoes leaves, not before sending undead minions to kill the party.

[/sblock]

ooc: the heroes are up
 
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OOC: The mini stats sblock has the correct number of hit points and temporary hit points.


Prime waves his hammer in front of one of the remaining zombies as a distraction, then slips away with surprising agility given his weight and bulk. This particular foe looks like it’ll fall soon and he wants to be closer to the still stirring large zombie.

[sblock=actions]
Standard action: Tide of iron on Z4, auto fail.
Minor action: Use Boots of the fencing master encounter power to shift to current position
[/sblock]

[/sblock]
[sblock=mini-stats] Prime Warforged Fighter 6

Status:
Initiative: +4, Passive perception: 22, Passive Insight: 17
Defenses: AC: 25/24, Fort: 20/20, Ref: 18/17, Will: 17/17
HP:64/64 THP: 4 Bloodied: 32, Surge value:16, Surges/day: 10/13 Speed: 5 squares
Languages: Common
AP: 0
Powers:
Tide of Iron, Resolute Shield, Pass Forward
Hack and Hew, Shield Edge Block, Warforged Resolve, Unbreakable, Guardian’s Counter, Boots of the fencing master, Second Wind
Villain’s Menace, Rain of Steel, Knockback Warhammer[/sblock]
 
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