[Adventure] The Paper Chase, Part 2 (Judge: renau1g)

[sblock=Actions]
Stdrd: Kill Club2 with crossbow: 27 vs AC
Move: Stash Crossbow
Minor: Draw Axe
Save: 13 Made it.[/sblock]

[sblock=Club2]
I had a typo in my post.

Do you want to target someone else? If Club2 is a minion, Grys has already killed him at the start of this next turn, he just doesn't know it yet. ;)
[/sblock]
 

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ooc: Sorry, sorry. I'm back.

Alexia quickly begins weaving together offensive and defensive hexes to fend against the attack. Grys and kal'Tarron are bolstered, while the monstrous creature is the target of a distractingly painful curse. She then addresses the spirits rising from the ground, "Unquiet dead, attend to this one. Leave these others be." As she speaks, the spirits entangling Orsik release their hold and begin to swarm her. While Alexia is unable to break their grip, she doesn't seem particularly concerned about it.

[sblock=Actions]Virtue of Valor: Grys gains 4 thp for killing people.
Standard: Vicious Mockery Monster. Hits Will 25 for 8 psychic damage, and it takes a -2 penalty to attack rolls TE of my NT.
Move->Minor: Majestic Word on kal'Tarron, who heals surge + 7 hp and gains 4 thp. No slide.
Minor: Ode to Sacrifice, pulling Orsik's immobilized onto myself. I get a +3 power bonus to the save.

Save vs immobile. Nope!
[/sblock]


[sblock=temp stat block]
AC 21 | F 17 | R 17 | W 19
HP 30/53

Used: Ode to Sacrifice, one Majestic Word.

Immobile (+3 to saves against it)[/sblock]
 
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OOC: Yay! Post 15,000....I wonder what I win? ;)


The monster continues to battle the Magma Beast, apparently not figuring out it's tenuous link to this world. The psychic effect from Alexia affects its attack and the beast dodges the Monster's attack.

The woman with the axe leaves the magma beast to her pet and rushes forward, attempts to leap the carts, but to no avail. In frustration she brings her axe down on the blockade.

The bowman fires at the beast, his arrow strikes it right behind its head and severs whatever holds the creature here.

The small man with the staff moves quickly away from the flaming sphere after it burns him and he hurls a large dart that finds the seam through the barrels and sticks into Alexia's arm.

The large man roars out in elation as he finally has a foe to challenge, his greatclub leaves the deva seeing stars.

The other archers continue to harry the heroes.


[sblock=ooc]
Grys hits Staff 1, kills Club 2 at start of its turn, Mythra hits, [MENTION=91452]rb780nm[/MENTION], your poison resist is 2, double the +1 enhancement bonus, kal misses, Orsik misses, Rumbum kills Club 4, Alexia hits the Monster

Monster: vs ac; dmg (1d20+10=21, 1d10+8=9) misses the beast, forgot -2 from Alexia (nice work)

Axe: tries to jump the carts - athletics (1d20+13=16) nope.

Bow 1: RBA - rba (1d20+13=31, 2d10+5=17) hits beast for 17. Kills it.

Club 3: moves up (double time)

Big club: attack on kal (1d20+10=26, 2d8+5=18) hits AC 24 for 18 and the clubber gains 5thp

Staff 1: recharge (1d6=4) fails to recharge. Moves to B12, Thorn Dart on Alexia - vs ac (alexia); poison (1d20+11-5=22, 2d10+3=14) just hits for 14 poison + 5 vulnerability to poison TSNT

Club 4 moves up and hurls a needle - vs ac (1d20+9=23) hits for 6

B4 moves to O15 - attacks kal - vs ref (kal) (1d20+7=21) hits for 4 & slowed TENT

B2 moves to D6 - attacks Mythra - vs ref (mythra) (1d20+7=12) miss.

Bow 2 - move to c9 - attack alexia - vs ac on alexia (1d20+13-5=12, 2d10+5=10) miss

axe save v. fire, bow 1 save (1d20+2=9, 1d20=1)
[/sblock]

[sblock=Unlocked Stats]

Monster: 24 AC; 15/??/18 F/R/W
Axe: ?? AC; 21/??/17 F/R/W
Bow 1: ?? AC; 17/??/?? F/R/W
B: ?? AC; 14/??/?? F/R/W
Staff 1: ?? AC; ??/18/?? F/R/W
Big club: ?? AC; 19/??/?? F/R/W
Club: 17 AC; ??/??/?? F/R/W
[/sblock]

[sblock=Status]

Grys: 29/49+4thp - [MENTION=2011]KarinsDad[/MENTION] - I have you at 29/49 (you took 22 damage last turn)
Alexia: 16/53, immobilized (save ends), 5 vulnerability to poison TSNT
Orsik: 33/48,
Muzdum: 47/62, immobilized (save ends)
kal'Tarron: 20/50, 2 ongoing poison (save ends), Until end of encounter, and enemy that begins its turn adjacent to me suffers a -2 penalty to AC until end of its next turn, bloodied, slowed TENT
Mythra: 46/46, slowed TENT
Beast: 3/23, bloodied

Enemies:

Monster: -21hp, -2 penalty to attack rolls TENT (Alexia)
Axe: -23 hp, marked (Grys), ongoing 5 fire (save ends)
Bow 1: -23 hp, ongoing 5 fire (save ends)
Bow 2:
Staff 1: Used Spirit Creepers, -31 hp
Big club: -23hp+5thp, -2 to hit EONT, Oath'd

[/sblock]
 
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"Let's the fun begin!" says the dwarf, as he sprints forward, now free from the spell. He brings his axe up and down over the nearby bowman. The gash in the man's shoulders is big, and the dwarf uses that moment to grab the bowman from his face with his armored hand. "Yer mine pretty boy." he says, with a big grin under his hairy face.

Actions:
Move to E7
Stdrd: Grappling strike vs Bow2: 28 vs AC for 14 dmg and the guy is grabbed.
 

OOC: You can't walk through your barriers (hence why they're providing cover/superior cover). Need an athletics check to jump the barrel
 


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