The battle rages on.
After the valiant strike of our heroes, four corpses already pile in the wet floor of the sewers.
However, the twisted mercenary company strikes back fiercely. Grakk is flanked by the mercenary he attacked and the nearby dwarf. Both hack at him viciously, the barbarian amulet striking back, blooding the fighter! In a blood frenzy, the fighter goes berserker, and lashes at the barbarian again, bringing him to the edge of death.
The other mercenary fighters and lackeys swarm the remaining heroes, but their clumsy attacks prove no match for the reflexes and expertice of Jarel, Soldier and Morvannon.
From the distance, the Sorcerer sits a curse over Grakk, Jarel-Karn, Morvannon and Soldier, hexing the genasi and the half elf only. He follows with a thunder spell, hitting Soldier and Mikara square. The thunder washes over Jarel Karn harmlessly.
The Mercenary Leader barks and order and moves for cover. At those enchanted words, the fighter attacking Grakk tries another desperate attack, forced by the Leader's enchantment, but his broken body is not able to move fluidly , and the attack fails.
[sblock=Final Battle!]
SORRY for the terrible delay. I was on the field this last 3 weeks, and had only erratic internet connection, plus a




load of work to do. But, this weekend I'm home, so, game on!
MAP of course.
Code:
Character Contition/HP
Mercenary 1 Dead
Mercenary 2 Dead
Mercenary 3 Dead
Mercenary 4 Dead
Mercenary 5
Mercenary 6
Mercenary fighter 1 66/66
Mercenary fighter 2 54/66
Mercenary fighter 3 29/66
Dwarf Mercenary 1 55/64
Dwarf Mercenary 2 59/64
Mercenary Leader 74/77
Mercenary Sorceror -33/??
Slime Slave 1 ??/??
Slime Slave 2 ??/??
Slime Slave 3 ??/??
Morvannon HEXED (Save ends) 42/42 AC: 19, Fort:15, Reflex:17, Will:18
Garkk 9/52 AC: 20, Fort:20, Reflex:14, Will:14
Jarel-Karn HEXED (Save ends) 45/62 AC: 24, Fort:19, Reflex:19, Will 18
Mikara DAZED (Save ends) 30/39 AC: 20, Fort:14, Reflex: 18, Will: 15
Soldier DAZED (Save ends) 53/69 AC: 26, Fort:19, Reflex:16, Will:16
Bell 40/40 AC 21, F 15, R 19, W 18
Mercenary:
Minion
AC 19; Fortitude 17, Refl ex 14, Will 15
Club (standard; at-will) ✦ Weapon
+12 vs. AC; 6 damage.
Mercenary fighter:
HP 66; Bloodied 33;
AC 15; Fortitude 15, Reflex 14, Will 14
Greataxe (standard; at-will) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).
HP 60; Bloodied 30
AC 19; Fortitude 17, Reflex 17, Wil l 18
Dwarf Mercenary
HP 64; Bloodied 32
AC 23; Fortitude 18, Refl ex 15, Will 17
Warhammer (standard; at-will) ✦ Weapon
+11 vs. AC; 1d10 + 3 damage.
M Shield Bash (minor; recharge ⚄ ⚅ )
+9 vs. Fortitude; 2d6 + 3 damage, and the target is knocked
prone or pushed 1 square.
Mercenary Sorccerer:
????
Slime Slave
????
Mercenary Leader:
Longsword (standard; at-will) • Weapon
+10; 1d8+3
<- Appoint Champion (standard; at-will)
Close burst 10; targets one ally; the target makes a basic attack
as a free action and shifts 1 square before or after the attack.
«< • Inspirational Authority (standard; encounter)
Close burst 10; targets one ally; the target uses an at-will,
encounter, or recharge attack power as a free action.
•< * Urge Hesitation (standard; encounter) • Charm
Close burst 5; targets enemies; +9 vs. Will ; the target cannot
use a standard action during its next turn.
Rolls
http://invisiblecastle.com/roller/view/3035265/
http://invisiblecastle.com/roller/view/3035271/
http://invisiblecastle.com/roller/view/3035274/
http://invisiblecastle.com/roller/view/3035270/
http://invisiblecastle.com/roller/view/3035267/
http://invisiblecastle.com/roller/view/3035275/
http://invisiblecastle.com/roller/view/3035268/
[/sblock]