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[Adventure] The Second Day of Mourning (Judge: renau1g)

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Taking a moment to put the kitty where her friends can teach it a lesson she tries frantically to find a switch or some control that can bring stability back to the engine or put out the fire!

[sblock=ooc]
thank you hornedturtle!
[/sblock]

Lo-Kag smiles as the cat is pulled closer to him, against his will. "I have a special surprise in store for you cat!" He sprays acid and swings his sword.

[sblock=actions]
minor action: dragon breath on Forged Bandit 1 and Tracker: 1d20+7 =13, 8 blah! I wont roll the damage because I doubt any acid hit

attack action: hammer and anvil against Tracker at O9 = 1d20+11= 23 for 14 plus Grryth gets a free basic attack with and additional +3 damage if he hits.

free action: use the power of the sword. Lo-Kag spends a healing surge to weaken the tracker to the end of lo-Kag's next turn
[/sblock]

Lo-kag hits the tracker and yells to Grryth "take a swing Grryth, you've got an opening!"

[sblock=AP]
attack action: Calculated assault on tracker: 1d20+11= Roll Lookup for 1d8+6 = 14 plus Grryth gets an additional 3 points of damage every time he hits the tracker the rest of the encounter. Go for it Grryth!
[/sblock]

ooc: save vs poison = 2 ugh!

[sblock=stats]
Lo-Kag: Dragonborn (Resourceful Warlord): Level 4
Adverse Conditions: POISONED
Initiative: +4
Passive Insight: 11
Passive Perception: 11
Senses Normal: Vision
HP 45 36
Bloodied 22 Surge Value 12
Surges Per-Day 8 3
AC =19 Fortitude 19 Reflex 18 Will 18
Speed 5 or 6
action Points: USED
second wind:
basic attack: Sacrificial Longsword +2:
To Hit: +11 (+12 if bloodied): Damage 1d8+6: Crit: +2d6
Powers
at-will powers:
*Opening Shove
*Commander's Strike
*Versatile Armor Power AC 19 Speed 6
encounter powers:
*Hammer and Anvil USED
*Adaptive Stratagem
*Dragon Breath: Acid USED
*Inspiring Word: 2
*Bloody Ending
Daily powers:
*Calculated Assault USED
*Sacrifiicial Weapon Power USED

treasure: none yet (lvl 4 gold or n+2)
[/sblock]
 
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[sblock=Saves] Saves are pretty simple, just a 1d20 (and rarely there are modifiers to this, such as a warforged's innate +2 vs ongoing damage) and you must get 10 or greater to save.

Masumi rolled a 15 on the immediate save vs untyped ongoing, so it goes away before it can affect her on her turn. This negated the need for the save vs. untyped at the end, so I'm ignoring that roll. The save vs. poison was not 10 or greater, so Masumi is still poisoned. [/sblock]

[sblock=Ongoing Damage]

Ongoing damage is taken at the BEGINNING of your turn, and your saves are rolled at the END of your turn. This means that immediate saves are a godsend (you can thank your leaders for these rare effects). It also means that everyone will take the poison damage before they can save against it (unless of course they are a warden, who gets to roll 1 save at the beginning of their turn, not that your warden was affected this time, lol. [/sblock]

[sblock=Push/Pull/Slide (forced movement)] Forced movement does not provoke opportunity attacks and ignores difficult terrain. [/sblock]

Masumi stands up, but still feels the poison flowing through her veins, threatening to reach her heart. Clutching her chest, she hopes that she can endure the pain long enough to either stabilize against its' effects or find a cure for the cats' poison.

Masumi tries to perceive the burning engine with her arcane sight, but unfortunately, the constant smoke and embers that spew forth from the engine have made it quite difficult for her to concentrate and she is unable to pick up on the engines arcane signature. Turning her attention to the metal cat, she jerks her wand back towards her, and the cat is magically pulled toward her waiting companions.

Gurdan tries to find some way to stop (or at least slow) the fire, but the soot and smoke are too much for him. The smoke is just too thick to see anything in, though the embers do not seem to burn into Gurdans' skin, and he holds his breath to prevent having to breath in the smoke.

"Gods, give me something I can sink my hammer into!" he bellows, quickly holding his breath once more after finding a pocket of clean air to breath in.

[sblock=Gurdan Actions] Endurance Checks take no action (not even free actions, as it is just your ability to withstand the heat and smoke). The Perception check is a Standard action. This means that Gurdan still has a Move Action and a Minor Action left (and free actions if applicable) if you want to use them. [/sblock]

While Gurdan is busy trying to determine anything about the source and means of slowing the fire, a HUGE gout of flame bursts forth from the elemental engine and washes over the cabin. The walls start to burn and the heat and smoke become intense!

[sblock=Skill Challenges] Masumi's Arcana check and Gurdan's second perception check both miss the mark, racking up 3 failures for this skill challenge. This is a failure of Skill Challenge 1.

This means it's time for ANOTHER 2 Skill Challenges!

Skill challenge 1 now resets at Successes 0; Fails: 0.

SKILL CHALLENGE 2: Successes: 0; Fails: 0.

The PCs cabin is on fire, as is the engine. This is an exact duplicate of Skill Challenge 1, except that while ANYONE remains within the 1st cabin, they are subject to ongoing 2 fire (no save) until Skill Challenge 2 is completed successfully.

If you succeed on getting 6 successes before 3 failures for Skill Challenge 2, you can put out the fire in your Cabin before it burns out of control and starts spreading to the other rail cars/cabins.

Skill Challenge 1 still needs to be completed successfully if you are to put out the engine fire. In addition, if the engine fire is not put out successfully (3 fails before the 3 successes), the skill challenge will reset again. If the PCs cabin is still on fire, the DCs for Skill Challenge 2 will move up from medium difficulty to hard, or if the fire was successfully put out (6 successes on Skill Challenge 2), then Skill Challenge 2 will reset/start over. :devil:

Also, as before with Skill Challenge 1, if no-one attempts to deal with a skill challenge, it will rack up an automatic failure for that round.

Good luck! [/sblock]

Lo-Kag smiles as the cat is pulled closer to him, against his will. "I have a special surprise in store for you cat!" He sprays acid and swings his sword.

The acid is weak, nothing more than the stomach acid of a normal human, and as it washes over the metal forms of altered bandit and transformed warforged, it seems to have no effect. The sword swing, on the other hand, was no weak puppy. Lo-Kag's blade slips into a fine crevice in the beasts shoulder. As Lo-Kag twists the blade, he commands the magic within his sword to flow into Tracker, weakening the muscle strands throughout its body.

While the metal cat cringes in pain, Lo-kag yells to Grryth "take a swing Grryth, you've got an opening!"

[sblock=Grryth] You can roll a Melee Basic attack as a free action with a +3 bonus to damage. This Melee Basic attack will happen before Lo-Kag spends his action point, so you will not get the additional +3 damage from Calculated Assault for this Melee Basic attack.[/sblock]

Lo-Kag takes a second, more calculating swing on Tracker and gives Grryth a great opening! Swinging his blade in an aggressive pattern, he ensures that Grryth will keep his opening while ripping into the metallic hide of his enemy.
 

Round 2 Actions

At Lo-Kags urging Grryth swings down his axe and it bites into Tracker.
"GRRAAWW" Grryth feels the pain of the poison flow through his veins and lets out a snarl. Letting his instincts take over Grryth darts around Tracker in a spinning motion. With the momentum of the spin he strikes out at first one bandit and then another as his movement takes him right around to the other side of Tracker. He finishes the flowing dance of steel by bringing his axe down hard on trackers hindquarters. Still filled with battle lust he quickly strikes out at both Tracker and the bandit beside him, but it is obvious that his attention is focused on the metal cat.

[sblock=Mechanics]
Free Action = Melee basic:attack vs Tracker (1d20+10=23, 1d6+7+3=14)
Move Action = use pass forward, move to p10 with no OA from Tracker.
Minor Action = Use Hunters Quarry on Tracker
Standard Action = Use Tempest Dance
- 1st attack vs Bandit 2:attack vs bandit 2 (1d20+10-2=18, 1d6+7=10)
-shift to Q9 and attack vs bandit 1:attack vs bandit 1 (1d20+10-2=14, 1d6+7=11)
- shift to P9 and attack Tracker:attack vs Tracker with Combat advantage (1d20+10-2+2=23, 1d6+7+3+3=16)
Forgot HQ damage there:HQ damage on Tracker (1d6=4)
Spend Action Point = Funneling Furry vs Bandit 1 & Tracker
vs Bandit 1:attack vs bandit 1 (1d20+10-2=9, 1d6+7+7=20)
vs Tracker:attack vs Tracker (1d20+10-2+2=28, 1d6+7+3+7=19) , & slide Tracker to O8.
Free Action = Mark Tracker, Bandit 1 & Bandit 2
[/sblock]
[sblock=OOC]
Kalidrev - my intention was to mark tracker last turn, but I forgot to state that, therefore I will forgo the OA on tracker.

Well, if Lo-Kag hit tracker with a 23, then Grryth hit him all 3 times, for a total of 53 points of damage that turn (out of a possible 64 max). Not bad for a defender. If you want any clarification as to where the damage bonuses came from just ask.

Also, Grryth forgot to roll his save at the end of his turn, and I can't access IC from work (did the rolls at home during lunch), so I either do it later or Kalidrev can roll it if he wants to keep things moving.
[/sblock]
[sblock=Stat Block]
Grryth- Male Shifter Fighter 4
Current Conditions: none
Senses: Low-light vision
Passive Perception: 19, Passive Insight: 14
AC:21, Fort:19, Reflex:17, Will:15
Speed:6
Temp Hit Points: 0
Hit Points [52]: 38
Bloodied: 26
Surge Value: 13
Surges [11], Left: 9
Action Points: [2] - used 1 this fight.
Second Wind: available
Powers
Combat Challenge (mark target that you melee attacked)
Combat Superiority (+2 to opportunity attacks)
Crushing Surge (if hits, gain 2 temp hit points)
Dual Strike
Pass Forward
Funneling Flurry - used
Longtooth Shifting (sturdy shifter: gain 5 temp hp when use this power)
Hunters Quarry - used
Sweeping Blow
Tempest Dance - used
Cloak of Distortion: Ranged attacks over 5 squares (-5 attack)
Life Drinker Handaxe: Reduce an enemy to 0 hp and gain 5 temp hp.
[/sblock]
 
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[sblock=Attack Rolls] Hey guys, you've all been hitting anyway (ya lucky duckies!), but please don't forget about the COVER that the vines are providing for Tracker and his allies. If I can get you to make sure that is included, it's one less thing for me to have to remember to check against! Thanks! [/sblock]
 

[sblock=attack rolls]
I remembered after the free attack from Lo-Kag and added it in there for the rest. I tried to lay out the math to show 1d20+attack bonus+modifiers so that the -2 for cover is visible.
[/sblock]
 

[sblock=Grryth] In your mechanics of Tempest Dance, your first attack was against bandit 2. This cannot be done, as Bandit 2 is not adjacent to you. I will assume then, that this is either a simple position mistake, or a typo, and will, instead, have the first attack be against Bandit 1, then you'll shift to hit Bandit 2, then you'll shift to hit Tracker, as this is still in the spirit of what you're character is trying to accomplish, and the same attack numbers will go against the same defenses...so you're not "out" anything =D [/sblock]

[sblock=Grryth's attack results]
Melee Basic Attack vs Tracker: Hit for 14 damage.
Tempest Dance:
vs Bandit 1: Hit for 10 damage.
vs Bandit 2: Missed
vs Tracker: Hit for 20 damage (including HQ)
Funneling Furry:
vs Bandit 1: Missed
vs Tracker: Hit for 19 damage.

That's a total of 10 damage to Bandit 1, and a whopping 53 damage to Tracker by Grryth. Nicely done! [/sblock]

[sblock=Poison] Don't forget to roll your saves vs poison at the end of your turn. [/sblock]
 

[sblock=OOC]
I am confused....
According to the last map you posted Grryth was at N10.
Tracker was slid to O9 by Masumi placing him adjacent to Grryth.
After He took his free attack, he used Pass Forward to move to P10, drawing no OA from Tracker for the movement, and placing him adjacent to bandit #2.
Then Tempest Dance starts, hitting Bandit 2, shifting to Q9, attacking Bandit 1, and then shifting to P9 and attacking Tracker.

Did I interpret the map wrong or did I miss something?
[/sblock]
 

[sblock=Whoops!] Nope, that's my mistake, I just accidentally had you moved to P-9, not P10 while i was reading your moves... I'll switch the 10 HP damage from Bandit 1 to bandit2 and all should be right as rain. ^_^ [/sblock]
 

[sblock=Question for DM & Judge]
So Grryth used an action point to make an attack vs 2 targets.
He hit one and missed the other.
Now with Lo-Kags Resourceful Presence, Grryth received a +7 bonus to damage when he hit, but would he not then also receive the 7 Temp Hit Points for missing the 2nd target? Just wondering....
[/sblock]
 

[sblock=Resourceful Presence]
D&Di Compendium said:
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, that attack gains a bonus to damage equal to one-half your level + your Intelligence modifier. If the attack hits no target, the ally gains temporary hit points equal to one-half your level + your Charisma modifier.

Emphasis mine. Basically, because you hit SOMEONE with your action point attack, you got the bonus damage. If you had missed EVERYONE, you would get the temp HP. [/sblock]
 

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