[sblock=Saves] Saves are pretty simple, just a 1d20 (and rarely there are modifiers to this, such as a warforged's innate +2 vs ongoing damage) and you must get 10 or greater to save.
Masumi rolled a 15 on the immediate save vs untyped ongoing, so it goes away before it can affect her on her turn. This negated the need for the save vs. untyped at the end, so I'm ignoring that roll. The save vs. poison was not 10 or greater, so Masumi is still poisoned. [/sblock]
[sblock=Ongoing Damage]
Ongoing damage is taken at the BEGINNING of your turn, and your saves are rolled at the END of your turn. This means that immediate saves are a godsend (you can thank your leaders for these rare effects). It also means that everyone will take the poison damage before they can save against it (unless of course they are a warden, who gets to roll 1 save at the beginning of their turn, not that your warden was affected this time, lol. [/sblock]
[sblock=Push/Pull/Slide (forced movement)] Forced movement does not provoke opportunity attacks and ignores difficult terrain. [/sblock]
Masumi stands up, but still feels the poison flowing through her veins, threatening to reach her heart. Clutching her chest, she hopes that she can endure the pain long enough to either stabilize against its' effects or find a cure for the cats' poison.
Masumi tries to perceive the burning engine with her arcane sight, but unfortunately, the constant smoke and embers that spew forth from the engine have made it quite difficult for her to concentrate and she is unable to pick up on the engines arcane signature. Turning her attention to the metal cat, she jerks her wand back towards her, and the cat is magically pulled toward her waiting companions.
Gurdan tries to find some way to stop (or at least slow) the fire, but the soot and smoke are too much for him. The smoke is just too thick to see anything in, though the embers do not seem to burn into Gurdans' skin, and he holds his breath to prevent having to breath in the smoke.
"
Gods, give me something I can sink my hammer into!" he bellows, quickly holding his breath once more after finding a pocket of clean air to breath in.
[sblock=Gurdan Actions] Endurance Checks take no action (not even free actions, as it is just your ability to withstand the heat and smoke). The Perception check is a Standard action. This means that Gurdan still has a Move Action and a Minor Action left (and free actions if applicable) if you want to use them. [/sblock]
While Gurdan is busy trying to determine anything about the source and means of slowing the fire, a HUGE gout of flame bursts forth from the elemental engine and washes over the cabin. The walls start to burn and the heat and smoke become intense!
[sblock=Skill Challenges] Masumi's Arcana check and Gurdan's second perception check both miss the mark, racking up 3 failures for this skill challenge. This is a failure of Skill Challenge 1.
This means it's time for ANOTHER 2 Skill Challenges!
Skill challenge 1 now resets at Successes 0; Fails: 0.
SKILL CHALLENGE 2: Successes: 0; Fails: 0.
The PCs cabin is on fire, as is the engine. This is an exact duplicate of Skill Challenge 1, except that while ANYONE remains within the 1st cabin, they are subject to ongoing 2 fire (no save) until Skill Challenge 2 is completed successfully.
If you succeed on getting 6 successes before 3 failures for Skill Challenge 2, you can put out the fire in your Cabin before it burns out of control and starts spreading to the other rail cars/cabins.
Skill Challenge 1 still needs to be completed successfully if you are to put out the engine fire. In addition, if the engine fire is not put out successfully (3 fails before the 3 successes), the skill challenge will reset again. If the PCs cabin is still on fire, the DCs for Skill Challenge 2 will move up from medium difficulty to hard, or if the fire was successfully put out (6 successes on Skill Challenge 2), then Skill Challenge 2 will reset/start over.
Also, as before with Skill Challenge 1, if no-one attempts to deal with a skill challenge, it will rack up an automatic failure for that round.
Good luck! [/sblock]
Lo-Kag smiles as the cat is pulled closer to him, against his will. "
I have a special surprise in store for you cat!" He sprays acid and swings his sword.
The acid is weak, nothing more than the stomach acid of a normal human, and as it washes over the metal forms of altered bandit and transformed warforged, it seems to have no effect. The sword swing, on the other hand, was no weak puppy. Lo-Kag's blade slips into a fine crevice in the beasts shoulder. As Lo-Kag twists the blade, he commands the magic within his sword to flow into Tracker, weakening the muscle strands throughout its body.
While the metal cat cringes in pain, Lo-kag yells to Grryth "
take a swing Grryth, you've got an opening!"
[sblock=Grryth] You can roll a Melee Basic attack as a free action with a +3 bonus to damage. This Melee Basic attack will happen before Lo-Kag spends his action point, so you will not get the additional +3 damage from Calculated Assault for this Melee Basic attack.[/sblock]
Lo-Kag takes a second, more calculating swing on Tracker and gives Grryth a great opening! Swinging his blade in an aggressive pattern, he ensures that Grryth will keep his opening while ripping into the metallic hide of his enemy.