"River's in the river!" Sheeva shouts before blasting the last two visible foes. They grasp their heads before collapsing. Sheeva then flies up out of the darkness and onto the building and disappears over the edge.
Sheeva's darkness vanishes.
OOC: I've wanted to say that since I joined this campaign.
[sblock=Actions]
Standard: Bedeviling Burst on DB18 and DB12 in that order
Free: Fly 4 squares to top of building (Storm's Embrace), Q7
Move: Move to back of building (i.e. north), max 6 squares, so that Sheeva can look into the next alleyway from above, this if off the map, so you'll need to place her where appropriate renau1g
Bedeviling Burst vs. Will: DB18 28 to hit, 24 psychic damage, DB12 critical, 38 psychic damage
Saving Throw for DB18 and DB12, and critical damage for DB12
DB 18 is knocked prone (he made his save)
Push DB12 to Z'4, the diagonal square to the sw of Z5 (he failed his save, Sheeva can push him 5 instead of 4, but he's probably dead anyway).
[/sblock]
[sblock=stat block]
Sheeva - Female Drow Sorcerer
Advantageous Conditions: 5 temp hit points, +4 damage until end of encounter
Adverse Conditions:
Initiative: +6 Passive Insight: 17 Passive Perception: 12
Senses: Low Light Vision
HP 43/43
Bloodied 21
Surge Value 10; Surges Per-Day 6/6
AC 17 Fortitude 13 Reflex 17 Will 20 Speed 6
Action Points: 1
Second Wind: Not Used
Powers:
At will:
Blazing Starfall
Lightning Strike
Encounter:
Bedeviling Burst
Thundering Gust
Cloud of Darkness
Darkfire
Daily:
Howling Tempest
Deep Shroud
Thunder Leap
Trained: 6 Arcana, 12 Bluff, 7 Insight, 12 Streetwise
Untrained: 6 Acrobatics, 2 Athletics, 7 Diplomacy, 2 Dungeoneering, 2 Endurance, 2 Heal, 1 History, 9 Intimidate, 2 Nature, 2 Perception, 1 Religion, 8 Stealth, 6 Thievery
Feats:
Mark of Storm
Weapon Focus (Light Blades)
Dual Implement Spellcaster
Magic Items:
Stoneskin Cloth Armor +1
Magic Dagger +2
Cloak of Distortion +1
Magic Dagger +1
[/sblock]
[sblock=OOC]
Well, Sheeva was going to fly into the room, but if you insist with your darkness, she won't.
[/sblock]
Sheeva's darkness vanishes.
OOC: I've wanted to say that since I joined this campaign.

[sblock=Actions]
Standard: Bedeviling Burst on DB18 and DB12 in that order
Free: Fly 4 squares to top of building (Storm's Embrace), Q7
Move: Move to back of building (i.e. north), max 6 squares, so that Sheeva can look into the next alleyway from above, this if off the map, so you'll need to place her where appropriate renau1g
Bedeviling Burst vs. Will: DB18 28 to hit, 24 psychic damage, DB12 critical, 38 psychic damage
Saving Throw for DB18 and DB12, and critical damage for DB12
DB 18 is knocked prone (he made his save)
Push DB12 to Z'4, the diagonal square to the sw of Z5 (he failed his save, Sheeva can push him 5 instead of 4, but he's probably dead anyway).
[/sblock]
[sblock=stat block]
Sheeva - Female Drow Sorcerer
Advantageous Conditions: 5 temp hit points, +4 damage until end of encounter
Adverse Conditions:
Initiative: +6 Passive Insight: 17 Passive Perception: 12
Senses: Low Light Vision
HP 43/43
Bloodied 21
Surge Value 10; Surges Per-Day 6/6
AC 17 Fortitude 13 Reflex 17 Will 20 Speed 6
Action Points: 1
Second Wind: Not Used
Powers:
At will:
Blazing Starfall
Lightning Strike
Encounter:
Daily:
Howling Tempest
Deep Shroud
Thunder Leap
Trained: 6 Arcana, 12 Bluff, 7 Insight, 12 Streetwise
Untrained: 6 Acrobatics, 2 Athletics, 7 Diplomacy, 2 Dungeoneering, 2 Endurance, 2 Heal, 1 History, 9 Intimidate, 2 Nature, 2 Perception, 1 Religion, 8 Stealth, 6 Thievery
Feats:
Mark of Storm
Weapon Focus (Light Blades)
Dual Implement Spellcaster
Magic Items:
Stoneskin Cloth Armor +1
Magic Dagger +2
Cloak of Distortion +1
Magic Dagger +1
[/sblock]
OOC: I know it's not strictly my turn, but it's also not likely anyone else is going to interrupt . . .
[sblock=OOC]
Well, Sheeva was going to fly into the room, but if you insist with your darkness, she won't.

[/sblock]