"Ha. It's just the Tiefling. Come out and play little Tiefling." Sheeva shouts, her eyes full of mischief, course, the Tiefling might not see them in the dim light.
Feall can't help but admire the Tiefling's ability to conceal himself and move about.
"Nice trick yourself," he says - not quite under his breath - as he sways with the pain of the blade and poison.
But two can play at that game. In the next instant the Drow fades to insubstantiality. His shadowy form takes a quick step and leaps up onto a nearby boulder, where he disappears from view.
Valahad waits for River to light the sunrod, then he peers around, trying to get ready for the tiefling to reappear.
River light up his sunrod before moving aside and planting his battle standard.
The tiefling appears next to River and Valahad, stabbing at them both with his blackened blades, the kalashter feels the terrible poison again coursing through his veins, but luckily River's armour proves strong enough to turn away the attack.
[sblock=Terrain]
Illumination:
Dim light from stars - bright light within 20 squares of O14
Boulders: A DC 15 Athletics check allows a character to jump up on a boulder as part of a move. Otherwise, they are difficult terrain.
Boat: It takes a DC 10 Athletics check to jump from the shore; DC 5 to jump back. On a failed check, a PC makes the jump but falls prone.
Water: It's shallow enough here not to present a threat, but its difficult terrain
[/sblock]
[sblock=ooc]
*Everyone please roll your attacks in your next turns actions. Also, going forward can you please roll them when you ready the action? It'll speed things up I think.
Tiefling - teleports to N14 (still invisible) and double attacks Val and River -
vs ac (river/Val); dmg (1d20+13=16, 1d6+6=11, 1d20+13=32, 1d6+6=9) misses River, hits Val for 9 -
vs fort (/Val) (1d20+12=20) hits, so ongoing 10 to Val
Status:
Feall: 28/37 hp - used 1 surge, used Targeted for Death & Shadow Soul, ongoing 10 poison (save ends), Shade Form
Sheeva: 43/43 hp+5 - used 0 surges, used 0 daily powers
Valahad: 24/63 hp - used 1 surge, used Wrath of the Gods, ongoing 10 poison (save ends)
River: 49/49 hp - used 2 surges, used Moment of Glory
Tiefling: -18hp
Initiative:
Tiefling - 25
Sheeva - 24 <- you're up
Feall - 21
Valahad - 14
River - 4
init (tiefling, sheeva, river, val, feall) (1d20+13=25, 1d20+6=18, 1d20+1=4, 1d20+3=14, 1d20+7=21)
[/sblock]