Sparks continue to fly as Rumbum and the dwarf's weapons can't find a soft spot in their heavy armor.
The other dwarf steps out of being flanked and drives his pick hard into Sheeva,
"That's fer Orglurk" he spats, point at the fallen orc.
The tiefling begins moving down the stairs and unleashes some more flames on Pok and River.
The human moves forward, next to Rumbum and levels his staff at the orc. Suddenly, his mind and Sheeva's are filled with the horrors that Khyber could inflict upon them, the alien nature of the aberrations from its domain and the suffering they'd sustain at their hands.
[sblock=Rumbum, Sheeva, Feall]
A wide staircase to the west leads up to an altar, an immense red stone glowing there. On the topmost step, a figure stands—a male human, hair tied back to reveal a prominent scar on his cheek. He holds his greatsword beside him, watching your fight with a weary intensity. Again, Feall feel the injury acutely himself and falls as the pain is too much.
[/sblock]
[sblock=Aura]
Red Aura 1: if you start in it, you're slowed TSNT
[/sblock]
[sblock=Enemy Actions]
Dwarf 2: Attack Rumbum -
on rumbumb (1d20+14=24, 2d8+7=19) miss (same attack roll...

)
dwarf1: shift to N19 -
on sheeva (1d20+14=34, 2d8+7=22) crits for 23 & marked TENT
tiefling: moves to P21, Soul Fire, centered on M21 -
vs ref (pok, river) (1d20+11=31, 1d20+11=17) hits Pok & River. Ongoing 10 fire damage (save ends). In addition, the first time the target willingly moves closer to the tiefling before the end of its next turn, the target takes 10 psychic damage
Human: move to L16, Mask of Fear - close blast 3 -
vs will(sheeva, rumbum) (1d20+16=29, 1d20+16=19) both hit. pushes rumbum to current spot. Hits for
dmg (3d8+5=20)
This doesn't affect Feall because it's a blast not melee/ranged
[/sblock]
[sblock=Unlocked Stats]
Dwarf: 25 AC 23/18/21 F/R/W
Tiefling: 22 AC 18/20/22F/R/W
Human: 23 AC ??/??/24 F/R/W
Orc c: 21 AC 20/20/18 F/R/W
[/sblock]
[sblock=ooc]
Rumbum misses, Sheeva hits orc (kills it) and hits tiefling (bloodies),
[/sblock]
[sblock=Status]
Rumbum: 18/69; used 1 AP, used 7 surges, used Comeback Strike,
Feall: 17/45; used 2 surges, When the human deals damage with a melee or a ranged attack to a target other than the cursed creature, the cursed creature takes an equal amount of damage.,
River: 17/69; used 1 AP, used 6 surges, used Virtue's Touch & Moment of Glory, bloodied, prone, Ongoing 10 fire damage (save ends). In addition, the first time the target willingly moves closer to the tiefling before the end of its next turn, the target takes 10 psychic damage
Pok: 38/40 - used 4 surges, used Visions of Avarice, Used Horrid Whispers, Ongoing 10 fire damage (save ends). In addition, the first time the target willingly moves closer to the tiefling before the end of its next turn, the target takes 10 psychic damage
Sheeva: 20/48 - used 1 surge, used 1 AP, used Howling Tempest, bloodied, marked TENT (dwarf 2),
*If you move away from the dwarves while marked you'll trigger an attack.
Enemies
Dwarf 1: -92hp, bloodied,
Dwarf 2: -12 hp, marked (Rumbum)
Human: -26hp, used Curse, used Mask of Fear
Tiefling: -82hp, prone, bloodied
Orc: -60hp, bloodied, prone, slowed TENT
Illumination: Everburning torches (bright 5) along all walls.
Rubble: Loose rock and gravel spreading from the south is difficult terrain. (Q14 - 22, P15 - 19, O15 - 19)
Fissure: The floor of this chamber collapses into a fissure 10 feet deep. It can be jumped with a DC 20 Athletics check (DC 10 with a 2-square running
start). Characters who enter the fissure take 1d6 damage and must make a DC 18 Acrobatics or Athletics check to clamber up its crumbling walls.
Bedrolls and Fire Pit: These are difficult terrain.
Ruined Shrine: This shrine is 10 feet high. It provides superior cover to anyone behind it and can be scaled with a DC 10 Athletics check.
Stairs: The oversized staircases in this chamber are difficult terrain (costs 1 extra square).
Fountain Pool: The pool of water and the wet floor around it are difficult terrain.
[/sblock]