[Adventure] Trouble in Moonwatch (Judge: THB) - Part II


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Sparks continue to fly as Rumbum and the dwarf's weapons can't find a soft spot in their heavy armor.

The other dwarf steps out of being flanked and drives his pick hard into Sheeva, "That's fer Orglurk" he spats, point at the fallen orc.

The tiefling begins moving down the stairs and unleashes some more flames on Pok and River.

The human moves forward, next to Rumbum and levels his staff at the orc. Suddenly, his mind and Sheeva's are filled with the horrors that Khyber could inflict upon them, the alien nature of the aberrations from its domain and the suffering they'd sustain at their hands.

[sblock=Rumbum, Sheeva, Feall]
A wide staircase to the west leads up to an altar, an immense red stone glowing there. On the topmost step, a figure stands—a male human, hair tied back to reveal a prominent scar on his cheek. He holds his greatsword beside him, watching your fight with a weary intensity. Again, Feall feel the injury acutely himself and falls as the pain is too much.

OOC: Stairs are Column 8

[/sblock]

[sblock=Aura]
Red Aura 1: if you start in it, you're slowed TSNT

[/sblock]

[sblock=Enemy Actions]
Dwarf 2: Attack Rumbum - on rumbumb (1d20+14=24, 2d8+7=19) miss (same attack roll...:p)
dwarf1: shift to N19 -on sheeva (1d20+14=34, 2d8+7=22) crits for 23 & marked TENT
tiefling: moves to P21, Soul Fire, centered on M21 - vs ref (pok, river) (1d20+11=31, 1d20+11=17) hits Pok & River. Ongoing 10 fire damage (save ends). In addition, the first time the target willingly moves closer to the tiefling before the end of its next turn, the target takes 10 psychic damage
Human: move to L16, Mask of Fear - close blast 3 - vs will(sheeva, rumbum) (1d20+16=29, 1d20+16=19) both hit. pushes rumbum to current spot. Hits for dmg (3d8+5=20)

This doesn't affect Feall because it's a blast not melee/ranged

[/sblock]

[sblock=Unlocked Stats]
Dwarf: 25 AC 23/18/21 F/R/W
Tiefling: 22 AC 18/20/22F/R/W
Human: 23 AC ??/??/24 F/R/W
Orc c: 21 AC 20/20/18 F/R/W
[/sblock]

[sblock=ooc]
Rumbum misses, Sheeva hits orc (kills it) and hits tiefling (bloodies),

[/sblock]

[sblock=Status]

Rumbum: 18/69; used 1 AP, used 7 surges, used Comeback Strike,
Feall: 17/45; used 2 surges, When the human deals damage with a melee or a ranged attack to a target other than the cursed creature, the cursed creature takes an equal amount of damage.,
River: 17/69; used 1 AP, used 6 surges, used Virtue's Touch & Moment of Glory, bloodied, prone, Ongoing 10 fire damage (save ends). In addition, the first time the target willingly moves closer to the tiefling before the end of its next turn, the target takes 10 psychic damage
Pok: 38/40 - used 4 surges, used Visions of Avarice, Used Horrid Whispers, Ongoing 10 fire damage (save ends). In addition, the first time the target willingly moves closer to the tiefling before the end of its next turn, the target takes 10 psychic damage
Sheeva: 20/48 - used 1 surge, used 1 AP, used Howling Tempest, bloodied, marked TENT (dwarf 2),

*If you move away from the dwarves while marked you'll trigger an attack.


Enemies

Dwarf 1: -92hp, bloodied,
Dwarf 2: -12 hp, marked (Rumbum)
Human: -26hp, used Curse, used Mask of Fear
Tiefling: -82hp, prone, bloodied
Orc: -60hp, bloodied, prone, slowed TENT


Illumination: Everburning torches (bright 5) along all walls.

Rubble: Loose rock and gravel spreading from the south is difficult terrain. (Q14 - 22, P15 - 19, O15 - 19)

Fissure: The floor of this chamber collapses into a fissure 10 feet deep. It can be jumped with a DC 20 Athletics check (DC 10 with a 2-square running
start). Characters who enter the fissure take 1d6 damage and must make a DC 18 Acrobatics or Athletics check to clamber up its crumbling walls.

Bedrolls and Fire Pit: These are difficult terrain.

Ruined Shrine: This shrine is 10 feet high. It provides superior cover to anyone behind it and can be scaled with a DC 10 Athletics check.

Stairs: The oversized staircases in this chamber are difficult terrain (costs 1 extra square).

Fountain Pool: The pool of water and the wet floor around it are difficult terrain.
[/sblock]
 
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There we go buddy, now to help our escape. Cave spiders drop from the ceiling in droves, the tiefling laughs at them, immediately seeing through the illusion. The dwarf, is not as canny, and begins brushing the creatures away, or smacking at them. One particularly large spider slow drops directly onto the dwarves face, the dwarf thinks quickly, and smashes the bug with his axe. The sharp end of his axe, now buried in his face, drips with his own blood.

Pok takes the opportunity to leave River's side, and hide behind a nearby wall.

Silently he attempts addressing his wounds, but to no avail.

[sblock=OOC]

Start turn, take 10 damage

Roll lookup

Standard Winged Horde, area burst 1 centered on O20
Auto-Miss vs will Tiefling
23 vs will Dwarf 1 HIT
8 psychic damage and the target cannot take opportunity actions TENT (No flanking etc...)

move to J19 (AWAY from tiefling)

minor boots to shift J17 (only if this grants superior cover, and doesn't slow Pok when he starts next turn, otherwise shift further back, into superior cover.) (+1 AC and REF TENT)

20 Stealth

Save vs ongoing damage FAIL

[/sblock]


[sblock=Up-to-date Ministat]
Master Pok d'Sivis- Male Gnome Wizard 5
Passive Perception: 14, Passive Insight: 19
AC:19, Fort:14, Reflex:19, Will:17 -- Speed:5
HP:26/40, Bloodied:20, Surge Value:10, Surges left:2/6
Initiative +5
Resist 5 poison, Saving throws +5 vs illusion
Action Points: 1, Second Wind: NOT USED

At-will Powers: Cantrips, Phantom Bolt, Winged Horde,

Encounter Powers; Grasping Shadows
, Maze of Mirrors, Eyebite,

Utility Powers; Wand of Accuracy,Moonstride, Spectral Image, Shrouding Gloom, Wizards Escape, Fade Away, Ghost Sound as minor

Daily Powers; Horrid Whispers
, Visions of Avarice, Phantom Chasm, Phantasmal Assailant,

Item Powers; Cape of the Mountebank
,Boots of the Fencing Master, Viper Belt

Class Powers; Twilight Adept (Cunning Sneak)

[/sblock]
 
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Rumbum ignores the pain as he switches targets lashing out at the foe that struck Sheeva. His axe sinks deep into the dwarf's body, ripping through flesh and bone.

[sblock=actions]
minor: none
action: brash strike vs d1 ac: 1d20+16 for 1d12+11= 28 for 12
if dwarf dies then Rumbum gains 5 temp hp

Does the red aura provide an ac bonus for the dwarf,, if so the attack may not have hit

mark dwarf 1

if dwarf 1 is still alive the he is granted CA on Rumbum TBNT
[/sblock]
 

OOC: Sorry renau1g, I totally screwed this up for you.

Sheeva moved to M18, but she then jumped over the Dwarf into square O19 in order to attack both the Orc and the Tiefling with the second close burst 1 attack.

With that in mind, the Dwarf could attack her, but the Human couldn't have gotten her in the blast without also getting the Dwarf.

I assume you just want to keep it the way it is, but that totally screwed our team up.
 

Pok's illusory magic drops the dwarf.

OOC: Ok, so great news for Sheeva. She wasn't attacked, just Rumbum then. I'll correct your HP in the summary. She's in O19. At this point I'll leave their actions as is.

Dwarf 1 is dead (it had 3 hp left)

[MENTION=79956]dimsdale[/MENTION] - you'll need new actions. Keep the roll though for your attack
 
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Feall steps around the altar and closes on his enemy; he invokes his shrouds as he levels his falchion and a shadowy dart streaks from it, narrowly missing the priest. In spite of the miss, the human feels the cold from the bolt as it passes.

[sblock=Actions]Move: to M15
Free: Place Shroud (4 Total)
Standard: Targeted for Death (1d20+11=19) for Damage ((3d8+5)/2+(3d6.minroll(2))=23)

IC's down on me again - 16 of my last 20 rolls have failed to break 50%. :mad:[/sblock]
 
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"Can someone kill the Tiefling?" Sheeva asks as she throws fire towards the clumped foes and then heads for what little cover there is.

[sblock=Actions]
Standard: Blazing Starfire on Human and Dwarf2 in that order.
Move: Move to Q20

25 vs. Reflex on Human, 17 vs. Reflex Dwarf2, 15 fire and radiant damage.
[/sblock]

[sblock=stat block]
Sheeva - Female Drow Sorcerer
Advantageous Conditions: resist 5 Lightning and Thunder
Adverse Conditions:
Initiative: +7 Passive Insight: 18 Passive Perception: 13
Senses: Darkvision
HP 20/48
Bloodied 24
Surge Value 10; Surges Per-Day 5/6
AC 19 Fortitude 14 Reflex 18 Will 21 Speed 6
Action Points: 0
Second Wind: Not Used

Powers:
At will:
Blazing Starfall
Lightning Strike

Encounter:
Bedeviling Burst
Cloud of Darkness
Dragonflame Mantel
Second Wind
Storm Soul
Sudden Scales
Stoneskin
Thundering Gust

Daily:
Howling Tempest
Lucky Charm
Thunder Leap


Trained: 7 Arcana, 13 Bluff, 8 Insight, 13 Streetwise

Untrained: 7 Acrobatics, 3 Athletics, 8 Diplomacy, 3 Dungeoneering, 3 Endurance, 3 Heal, 2 History, 10 Intimidate, 3 Nature, 3 Perception, 2 Religion, 9 Stealth, 7 Thievery

Feats:
Mark of Storm
Superior Implement Training (Accurate Dagger)
Dual Implement Spellcaster
White Lotus Riposte

Magic Items:
Belt of Nourishment
Lucky Charm +1
Magic Dagger +1
Magic Dagger +2
Potion of Healing
Siberys Shard of the Mage
Stoneskin Cloth Armor +1
Stoneskin Cloth Armor +2
[/sblock]
 

"Arawai, we need you to show the power of life over Khyber." and suddenly, all the wounds of him and his friends starts to heal, leaving only a few flesh wounds.

[SBLOCK=OOC]Start:Takes 10 fire damage (7/69)

Minor: Longttoth Shifting

Healer`s Mercy on Bloodied allies, Healing Word on River (1d6+14=20, 2d6+10=16)

Standard: Feall, Sheeva and Rumbum can each spend an HS and regain 20 extra hp. That should full Feall and Sheeva. Rumbum should be at 55/69. Everyone can roll a saving throw if needed.

Minor: Healing Word on River, regain HS + 16. Now at 40/69

ENd: Save (1d20=12, 1d20=10) Save against ongoing effect with extra saving throw from Healing Word.[/SBLOCK]
 

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