River shift away from the bugbear and shot his divine light at on of the ones who are on Valahad back.
Valahad chokes and struggles as the wizards spell pulls him outside. The bugbears attacks are of little importance as he deflects one with his shield and another clangs off his armor. Not needing his voice to speak, he communicates with the bugbear.
"I've had enough of you. The darkness of Khyber flows within your hearts. It will be your undoing. Hope conquers hate." The kalashtar slashes heavily with his blade, the metal not as strong as his faith.
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Sorry Val

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"Come Spawn of Evil. Let's dance in the dark together, shall we?" Sheeva raises her voice and the words slam into the bugbear, sending him sprawling and the darkness envelops her and Pok.
[sblock=OOC]
renau1g,
You mentioned that it was a dark night. How dark is it outside? I was thinking of fighting from out in the dark in a future round, but wasn't sure how you would be running that?
It's nighttime so it'd be considered dim light from the moonlight. Feel free to move wherever you'd like, it'll igve you more room the area continues for a while in each direction so don't feel constrained to the home
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"Pok. Move through the darkness towards the others. It will hide and protect you, and claw at your foes."
Moving out of the darkness, the invisible wizard places himself where his illusion can be easily woven. Pok invades the minds of the archers once again, sending waves of negative thoughts and feelings toward them.
Then, knowing they would attempt a reprisal, Pok pulled a vial out of his robes, and placed his thumb on the stopper.
[sblock=OOC]
Standard Horrid Whispers, burst 1 centered on L9, +9 vs Will (+2 from CA as well); 1d6+8 psychic damage, and the target is slowed and takes a -2 penalty to attack rolls (save ends both). Aftereffect: Pok knocks the target prone. Miss: The target is slowed and takes a -2 penalty to attack rolls until the end of Pok's next turn. -
vs will (1); (2); psychich (1d20 9=11, 1d20 9=19, 1d6 8=13) Hits 2, misses 1 for 13 dmg.
Pok becomes visible
Minor pull out healing potion.
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Lanharath circles around the source of his enmity like a wolf stalking his prey. Lunging forward, his longsword flashes out of its scabbard with a golden light as it streaks towards it's target.
[sblock=Actions]
-Move: Move from K12 > L11 > M12.
-Minor Action: Draw Sword
-Standard: Leading Strike against BB1:
vs ac; vs ac; dmg (1d20 14=31, 1d20 14=18, 1d8 9=14) hits AC 31 for 14 damage. Additionally, this will give Valahad a +4 bonus to damage BB1 on his turn (this includes the Divine Distraction bonus). Although this trigger's River's Astral Seal and the healing is wasted.
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From the shadow of the bugbear that Lan just hit steps a drow wielding a wickedly curved falchion and he slashes the bugbear deeply before the creature can even react. He then points the blade at the other bugbear, leaving himself open to attack from the one next to him and it swings at the drow, who dodges the clumsy strike and Valahad punishes it. A black dart flings from the blade and slams into the bugbear, leaving it surrounded with a misty-gloom.
The hobgoblin with the wand moves to the south and points the wand towards the newcomer. A blast of force emanates from it, the drow dodges part of it, but Valahad isn't so lucky as the wall of force slams into him and sends him onto his back. The drow turns insubstantial in response to the blast
The bugbear's sense weakness and descend upon the fallen paladin. The less injured one slams his mace into the paladin's head and leaves him seeing stars.
The one that the drow stabbed turns and his mace clips the slight figure upside the head despite its shadowy form, sending him sprawling to the ground.
The bugbear next to Pok also connects solidly with his mace and knocks the gnome prone as well, leaving his head swimming.
The archers both fire off their missiles at Pok, but the massive bugbear actually helped him by making the gnome an even smaller target.
[sblock=ooc]
bb 1 takes OA on drow misses, triggers Val's mark.
hob with wand moves away and uses Force pulse - Val's hit for 14, pushed and knocked prone, drow is missed, but takes some residual effect
bug 2 - hits Val with Skullthumper, causing 13 damage, & dazed (save ends)
bug 1 - hits drow with Skullthumper, causing 6 damage, knocked prone & dazed (save ends)
bug 3 - hits Pok with Skullthumper, causing 16 damage, knocked prone & dazed (save ends)
Both hob's with bows miss Pok (gain bonus to AC for being prone).
Conditions:
bug 3 - bloodied
bug 1 - bloodied
Val - bloodied, prone, dazed (save ends)
drow - dazed (save ends)
Pok - dazed (save ends), bloodied
Initative:
Enemies - 25
Everyone else - less than 25
Status:
Valahad - 2/51 - bloodied
River - 39/39
Lan - 43/43
Sheeva - 31/39
Pok - 11/32
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