[Adventure] Trouble in Moonwatch (Judge:TwoHeadsBarking)

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[sblock=CBN]
Just FYI, if my attack did hit Bugbear 3, he is standing at N8, not P10.

Pok might want to adjust where he is targeting and standing based on the resolution of that.
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[sblock=Pok's turn]

In light of that information, this is what Pok's turn looks like...


After being hit, Pok used Fade Away and became invisible

Move P9, no longer blinded by cloud of darkness

Standard Horrid Whispers, burst 1 centered on M9, +9 vs Will (+2 from CA as well); 1d6+8 psychic damage, and the target is slowed and takes a -2 penalty to attack rolls (save ends both). Aftereffect: Pok knocks the target prone. Miss: The target is slowed and takes a -2 penalty to attack rolls until the end of Pok's next turn.

Pok becomes visible

Minor pull out healing potion.

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[sblock=ooc]Don't forget, all allies in burst 3(everybody) gains 9 temp hp from me hitting with Righteous smite.[/sblock]

[sblock=Updated Stat block]
Valahad
Passive Perception: 16 Passive Insight: 27
HP: 41+9 temp/51 Surge: 11/11(12)
AC: 23 F: 15 R: 16 W: 18
AP: 1
Valorous Strike
Enfeebling Strike
Ardent Strike***
Valorous Smite
Righteous Smite
Oath of Enmity

Divine Mettle
Bastion of Mental Clarity
Call of Challenge
Acidic Longsword
Majestic Halo
Dwarven Plate
Acidic Longsword
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[sblock=Rules]
Lan does not have line of effect or line of sight to Val. So, he cannot use his Divine Guidance. There's a wall in the way. Effects, even the ones that can go for distances of 10 like Divine Guidance, need a line of effect.

And if Val's Righteous Smite does hit, it doesn't affect Pok due to range. It also does not affect Lan because of line of effect. This applies to effects that are part of Hit lines as well as Effect lines.

So from what I can tell, Val missed and Lan never used his Divine Guidance.

Don't want to be a pain, but I do want to follow the rules, especially clear cut ones like these.
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[sblock=ooc]Doesn't Lan have LoE from the bottom corners of his square? I know how the doors are pictured, it looks like there is a gap, but shouldn't they be treated as taking up the whole square? [/sblock]
 

[sblock=ooc]I don't see how. The wall comes down to the grid (and beyond into the L row if you look on the original picture). The door is on the L row, not the K row. The K row has a wall. "If every imaginary line you trace to a target passes through or touches a solid obstacle, you don’t have line of effect to the target." The imaginary line along the grid between K12/L12 and K14/L14 "passes through or touches" the wall.

To better illustrate this, you can see on the illustration on page 281 of the PHB the exact same situation where the origin square of the burst does not have line of effect to the square two to the left behind the wall, but it does two to the left and one down. So, Lan could affect L14, but not K13, K14, K15, etc.
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River shift away from the bugbear and shot his divine light at on of the ones who are on Valahad back.

Valahad chokes and struggles as the wizards spell pulls him outside. The bugbears attacks are of little importance as he deflects one with his shield and another clangs off his armor. Not needing his voice to speak, he communicates with the bugbear. "I've had enough of you. The darkness of Khyber flows within your hearts. It will be your undoing. Hope conquers hate." The kalashtar slashes heavily with his blade, the metal not as strong as his faith.

[sblock=ooc]
Sorry Val :(
[/sblock]

"Come Spawn of Evil. Let's dance in the dark together, shall we?" Sheeva raises her voice and the words slam into the bugbear, sending him sprawling and the darkness envelops her and Pok.


[sblock=OOC]
renau1g,

You mentioned that it was a dark night. How dark is it outside? I was thinking of fighting from out in the dark in a future round, but wasn't sure how you would be running that? It's nighttime so it'd be considered dim light from the moonlight. Feel free to move wherever you'd like, it'll igve you more room the area continues for a while in each direction so don't feel constrained to the home
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"Pok. Move through the darkness towards the others. It will hide and protect you, and claw at your foes."

Moving out of the darkness, the invisible wizard places himself where his illusion can be easily woven. Pok invades the minds of the archers once again, sending waves of negative thoughts and feelings toward them.

Then, knowing they would attempt a reprisal, Pok pulled a vial out of his robes, and placed his thumb on the stopper.

[sblock=OOC]
Standard Horrid Whispers, burst 1 centered on L9, +9 vs Will (+2 from CA as well); 1d6+8 psychic damage, and the target is slowed and takes a -2 penalty to attack rolls (save ends both). Aftereffect: Pok knocks the target prone. Miss: The target is slowed and takes a -2 penalty to attack rolls until the end of Pok's next turn. - vs will (1); (2); psychich (1d20 9=11, 1d20 9=19, 1d6 8=13) Hits 2, misses 1 for 13 dmg.

Pok becomes visible

Minor pull out healing potion.
[/sblock]

Lanharath circles around the source of his enmity like a wolf stalking his prey. Lunging forward, his longsword flashes out of its scabbard with a golden light as it streaks towards it's target.

[sblock=Actions]
-Move: Move from K12 > L11 > M12.
-Minor Action: Draw Sword
-Standard: Leading Strike against BB1:vs ac; vs ac; dmg (1d20 14=31, 1d20 14=18, 1d8 9=14) hits AC 31 for 14 damage. Additionally, this will give Valahad a +4 bonus to damage BB1 on his turn (this includes the Divine Distraction bonus). Although this trigger's River's Astral Seal and the healing is wasted.
[/sblock]

From the shadow of the bugbear that Lan just hit steps a drow wielding a wickedly curved falchion and he slashes the bugbear deeply before the creature can even react. He then points the blade at the other bugbear, leaving himself open to attack from the one next to him and it swings at the drow, who dodges the clumsy strike and Valahad punishes it. A black dart flings from the blade and slams into the bugbear, leaving it surrounded with a misty-gloom.

The hobgoblin with the wand moves to the south and points the wand towards the newcomer. A blast of force emanates from it, the drow dodges part of it, but Valahad isn't so lucky as the wall of force slams into him and sends him onto his back. The drow turns insubstantial in response to the blast

The bugbear's sense weakness and descend upon the fallen paladin. The less injured one slams his mace into the paladin's head and leaves him seeing stars.

The one that the drow stabbed turns and his mace clips the slight figure upside the head despite its shadowy form, sending him sprawling to the ground.

The bugbear next to Pok also connects solidly with his mace and knocks the gnome prone as well, leaving his head swimming.

The archers both fire off their missiles at Pok, but the massive bugbear actually helped him by making the gnome an even smaller target.

[sblock=ooc]
bb 1 takes OA on drow misses, triggers Val's mark.

hob with wand moves away and uses Force pulse - Val's hit for 14, pushed and knocked prone, drow is missed, but takes some residual effect

bug 2 - hits Val with Skullthumper, causing 13 damage, & dazed (save ends)

bug 1 - hits drow with Skullthumper, causing 6 damage, knocked prone & dazed (save ends)

bug 3 - hits Pok with Skullthumper, causing 16 damage, knocked prone & dazed (save ends)

Both hob's with bows miss Pok (gain bonus to AC for being prone).

Conditions:
bug 3 - bloodied
bug 1 - bloodied
Val - bloodied, prone, dazed (save ends)
drow - dazed (save ends)
Pok - dazed (save ends), bloodied

Initative:
Enemies - 25
Everyone else - less than 25

Status:
Valahad - 2/51 - bloodied
River - 39/39
Lan - 43/43
Sheeva - 31/39
Pok - 11/32
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[SBLOCK=OOC]River will move to P10 and use Hymn of Ressurgence (so every dazed people can try to save) and an AP to use Healer's Mercy (which means 3 people will be able to use a HS). But I'm not sure what Line of sight I will have from this place toward Val (the most important) and everyone else.

So, except Lan, you all have interest to wait for my action to be done before acting...[/SBLOCK]
 


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