Beedo
First Post
I just started a new 5E game, built around a megadungeon. Conceptually I'm trying to set it up a bit like an at-home "adventurer's league" - we can't always get all of the players each week, so each I want each session to start and end back in town so new people can join. The adventurer sites are "delve sized", meant to be finished in a single evening.
So here's the question - how do you think 3-4 encounters per game session changes the dynamics of resources, rests, and healing versus trying to do longer sessions? Will skewing encounter design more towards the Hard and Deadly XP totals be enough to challenge?
I'm really enjoying 5E and figure I can pick up some pointers from folks with a lot more drive time with the system - or people doing the Adventurer's League sessions. We just had our first game this past weekend.
So here's the question - how do you think 3-4 encounters per game session changes the dynamics of resources, rests, and healing versus trying to do longer sessions? Will skewing encounter design more towards the Hard and Deadly XP totals be enough to challenge?
I'm really enjoying 5E and figure I can pick up some pointers from folks with a lot more drive time with the system - or people doing the Adventurer's League sessions. We just had our first game this past weekend.