Flynn
First Post
Good Morning, All,
I remember in some of the older 1st Edition D&D modules or something like that, there were adventurer's packs one could buy. These were bundles of equipment already selected that included the basics that a person might pick up, in order to speed up character creation. You paid your 20 or 30 gold, or whatever it was, wrote all the stuff down on your character sheet, selected armor and weapons and maybe class-specific equipment, and you were good to go for the short adventure.
Well, it's practically decades later now, and I no longer have those adventures on hand. The concept is a good one for saving time during character creation, so I thought I'd try it in my next game. Does anyone have any suggestions about what should be in such a pack? Does anyone use this concept in their own games? Should I have two or three options for varying wealth levels? What are your thoughts?
Thank You In Advance,
Flynn
I remember in some of the older 1st Edition D&D modules or something like that, there were adventurer's packs one could buy. These were bundles of equipment already selected that included the basics that a person might pick up, in order to speed up character creation. You paid your 20 or 30 gold, or whatever it was, wrote all the stuff down on your character sheet, selected armor and weapons and maybe class-specific equipment, and you were good to go for the short adventure.
Well, it's practically decades later now, and I no longer have those adventures on hand. The concept is a good one for saving time during character creation, so I thought I'd try it in my next game. Does anyone have any suggestions about what should be in such a pack? Does anyone use this concept in their own games? Should I have two or three options for varying wealth levels? What are your thoughts?
Thank You In Advance,
Flynn