ShogunAssassin
First Post
My level 14 fighter is coming up to the end of "Out of the Abyss" campaign, where the DM is going to take it to 20 with homebrew stuff.
I'm going to stick it out the full 20 Fighter levels (if i survive that long and it has been close!)
Id like any suggestions on a stat bumb or feats for level 16 etc
Information:
Human Battlemaster Fighter level 14.
Great Weapon Fighter, 20AC
Stats:
20 str
10 dex
18 con
10 int
14 wis
10 cha
HP: 178 (have rolled a bunch and it has worked out well!)
Feats:
Great Weapon Master
Lucky (Have to announce before the roll)
Wisdom resilient
We are allowed to attune to 5 magic items.
Attuned Items:
Dawnbringer (+2 Greatsword Sunblade)
Ring of Protection
Belt of Dwarvenkind
Cloak of Arachnida
Other items of note:
Spiked Plate
Circlet of blasting
Ring of Water walking
Javelin of lightning
Necklace of Adaptation
Tattoo of Protection +1AC
I'm going to stick it out the full 20 Fighter levels (if i survive that long and it has been close!)
Id like any suggestions on a stat bumb or feats for level 16 etc
Information:
Human Battlemaster Fighter level 14.
Great Weapon Fighter, 20AC
Stats:
20 str
10 dex
18 con
10 int
14 wis
10 cha
HP: 178 (have rolled a bunch and it has worked out well!)
Feats:
Great Weapon Master
Lucky (Have to announce before the roll)
Wisdom resilient
We are allowed to attune to 5 magic items.
Attuned Items:
Dawnbringer (+2 Greatsword Sunblade)
Ring of Protection
Belt of Dwarvenkind
Cloak of Arachnida
Other items of note:
Spiked Plate
Circlet of blasting
Ring of Water walking
Javelin of lightning
Necklace of Adaptation
Tattoo of Protection +1AC