Advice to a GM writing high-level adventures


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Oh, definitely! Have you done playtesting before? What is your group like?
Can I get your e-mail? Or you can reach me at aaronil@yahoo.com

Right now I'm trying to minimize the custom content. It was starting to get too house rulesy for public distribution.
 

pogre said:
I don't completely agree with this - I did like the buffed up stats that were presented with the monster entries and tactical advice. I find with high level opponents one of the toughest things is to use them to the fullest of their abilities.

The notes on 'Buff Suites'were good, yeah. But the scenario itself was almost entirely a linked series of unavoidable combats with high-CR monsters & NPCs. A little bit of that is great; but high level play that's nothing but combat gets incredibly boring very fast, in my opinion. And most of Bastion comprised of those endless stat blocks, something I hate.
 

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