Hi,
I sympathize with that temptation. I recommend not yielding to it. Dice have an important role to play to support your preferred style of GMing, which has many virtues. But dice fail when dealing with issues of this kind. Sadly, this style of GMing also fails, because it depends upon a social contract that is about to be violated. For me, the worst part of allowing this kind of violation is that the GM's instincts and principles get turned upon themselves, with the GM becoming complicit and self-betraying. I think it's why you're here. You run your game in a way that is usually neutral and challenging and fair, in a way that usually empowers players to make choices that are fun all around. Following that path without adjustment is about to feel unfair, not neutral, not fun. More than the necromancer's player, the person about to be slimed is you. Repairing the breach involves different tools. Dice can be great for gaming but never for metagaming. It's down to you. Anyway, KenPart of me really likes the twist here. Hmm.. But part me also thinks that Derek should have to make a roll of some type.