Age of Worms: Act I - The Whispering Cairn

Orin Heartwood, Male Half-Elf Ranger

Now the goblin is dead, Orin takes a quick look through the dining room and kitchen to see if there is anything else hiding in that part of the building before moving the priest near a fireplace if there is one, hoping there is a store of wood available to ride out the storm.
 

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Khellek's smile was warm and friendly as he took the map from Damien and slid it into his inner cloak pocket.

"I knew you would make the right choice friend, and should you ever wish to have a rematch, let me know."

Rising up from his seat, Khellek glanced back at the board between you as if still puzzled over something. For a moment, it looked as if he might speak again, but then he simply nods and walks away.

OOC: [sblock]The time is 11pm. You still have time to try three more games before Lazere closes for the night. Also even though Khellek has the map, you are familiar with the location it depicted. The Whispering Cairns...[/sblock]
 

Orin:[sblock]The hearth is in the dining room, and while there is not much in the way of wood, there is alot of debris that you could convert into fuel if you wished to make a fire. As you walk by the door leading to the kitchen area, you hear the distinct sounds of growling, sniffing, and clawing from the other side of the door.[/sblock]
 

Shadow - Rogue 1

Cleaning my blade off the dead body from the goblin, I will then makemy way to the door and attemptto listen for sounds coming from inside. Depending on what I hear will determine if I open the door or hide next to it to kill whatever steps out of it.
 

Orin Heartwood, Male Half-Elf Ranger

Verbatim

[SBLOCK]Orin moves to the kitchen door and listens more closely, trying to determine what exactly is on the other side and how many there are.

OOC: Knowledge (dungeoneering) +3, Knowledge (nature) +3, Listen +7[/SBLOCK]
 

Shadow: [sblock]Pressing your ear to the door, you think you hear something, but you can't really make out what it is, or how many might be making it.[/sblock]

Orin: [sblock]There can only be one animal in this region with that growl, and while facing one would be bad enough when it is calm, the prospect of facing two pissed off badgers by yourself is not one you immediately cherish.[/sblock]

OOC rolls (both): [sblock]Shadow rolled an 11 on his listen check. Enough to know something is behind the locked door, but not enough to know what it is. Orin rolled a 20 for his nature check, and as he saw the claw/drag marks on his way to the office, it was not hard for him to realize that somehow the badgers were caught by the goblins, put were too tough for them to keep easily for long.[/sblock]
 

Verbatim said:
Jorun:[sblock]Leaving the other young man to his walk you draw near the office and see instantly that there has been activity near the building, and seemingly lots of it.

Two spears, crudely forged and covered with rust, lay discarded by the entrance to the office, as well as the bodies of three bird-like creatures, although no bird you have ever seen in person had a beak like these had.[/sblock]

Jorun will dismount and loosely tie his horse (Copper) to a nearby tree or post. Then he'll examine the bodies quickly. What size are the bird-like creatures? Bird size? Dog size? Human size? And what kinds of beaks do they have? Are they hooked, or large, or narrow or serrated or something?

After the quick inspection, he'll move cautiously to the entrance and look inside (assuming the door is open?) If the door is not open, he'll move around the building, listening for any activity and peering in windows to see if anyone is here.

OOC: Listen/Spot +1
 

Orin Heartwood, Male Half-Elf Ranger

Returning to the priest Orin checks on his wounds, before saying, “Well there are two very angry badgers locked in the kitchen...anything behind that door?”
 


Jorun:[sblock]Securing Copper's reins to the twisted pine tree beside the building, you kneel beside the avian creatures and examine them more closely. The birds are the size of a falcon, with a long needle thin beak with serrated ridges down its length. Also, as you approach the open door, you see the slain bodies of four goblins, and perhaps the person responsible for their death. A cloaked individual is examining a closed door to the back and right of the building, while to your left, you see the prone form of a man in scale armor with a ripped and soiled tunic. The tunic barely covers the armor in most places, and while you are not totally certain from this distance, it looks as if someone has ripped the tunic to act as an impromptu bandages on the man's side and leg.[/sblock]

OOC Edit: You also hear another voice from the kitchen area speaking of the badgers, as well as the door man's sentence.
 

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