MNblockhead
A Title Much Cooler Than Anything on the Old Site
Thanks @Joshua Randall for that excellent write up. When reading thing like this that both make intuitive sense and are backed up by research, but where certain points don't seem to correlate to my personal experience, I like to dig in and think about that.
For example, the presentation you linked to and summarized, pertains to technology. I don't think I fit into what is being described, but I also think that has a lot to do with my work being heavily technology focused. I'm used to constantly having to learn new technology. It is rare for me to find someone younger using some computing technology that I'm not as or more comfortable with, outside of highly specialized technology outside of my field.
Also, I find some new technologies transcend this, largely due to the leaps the industry has made in UX research and design. For example, I found the iPad to be a game changer in that elderly relatives who did grow up with and never used computers could pick it up and use it almost immediately. So could a toddler. And everyone in between. I think self-driving cars will be another example. Once they reach an acceptable level or maturity and safety, it will be life changing for older people who can no longer drive, especially in rural and even suburban areas. I realize a lot of this is because their if far less you have to learn, and far less ability and effort is required, to use such technology.
Getting back to gaming, I think part of the reason it feels like much more effort for me to absorb new game systems is that I wend a long period, two and half decades, not playing TTRPGs. Constant engagement with a media, technology, or hobby seems like it will push how long those black lines are for individuals. I realize that the chart you included deals with very large cohorts ("generations") and that the "constant engagers" are probably outliers. It motivate me to look into research on how constant engagement with certain areas of learning delay or slow down the process of cognitive rigidity in those areas. It would make sense that vocabulary is often cited, because we engage in language our whole lives. But I suspect whatever is going on in terms of vocabulary can apply to other areas of learning as well.
For example, the presentation you linked to and summarized, pertains to technology. I don't think I fit into what is being described, but I also think that has a lot to do with my work being heavily technology focused. I'm used to constantly having to learn new technology. It is rare for me to find someone younger using some computing technology that I'm not as or more comfortable with, outside of highly specialized technology outside of my field.
Also, I find some new technologies transcend this, largely due to the leaps the industry has made in UX research and design. For example, I found the iPad to be a game changer in that elderly relatives who did grow up with and never used computers could pick it up and use it almost immediately. So could a toddler. And everyone in between. I think self-driving cars will be another example. Once they reach an acceptable level or maturity and safety, it will be life changing for older people who can no longer drive, especially in rural and even suburban areas. I realize a lot of this is because their if far less you have to learn, and far less ability and effort is required, to use such technology.
Getting back to gaming, I think part of the reason it feels like much more effort for me to absorb new game systems is that I wend a long period, two and half decades, not playing TTRPGs. Constant engagement with a media, technology, or hobby seems like it will push how long those black lines are for individuals. I realize that the chart you included deals with very large cohorts ("generations") and that the "constant engagers" are probably outliers. It motivate me to look into research on how constant engagement with certain areas of learning delay or slow down the process of cognitive rigidity in those areas. It would make sense that vocabulary is often cited, because we engage in language our whole lives. But I suspect whatever is going on in terms of vocabulary can apply to other areas of learning as well.