Those decisions are all about exploring narrative and character, not advancing toward rational goals. They're ROLE players, not ROLL players.I understand it's SW, so the good guys have to make almost all dumb decisions.... Maybe I just want a SW where the good guys don't do that over and over....
Every time? You can also have narrative with characters that make good decisions, except in SW.Those decisions are all about exploring narrative and character, not advancing toward rational goals. They're ROLE players, not ROLL players.
I think it’s more likely he didn’t want it because he’s learned to fight using the Force without it. He seems to have developed his own Force-powered martial arts.It is likely that Ezra did not want the light saber because maybe he was afraid his Force powers and the Kyber crystal interacting would be a huge beacon that would alert the Nightsisters to exactly where he was.
Star Wars is essentially a soap opera in space. If you’re looking for something more intellectual, there’s always Star Trek …Every time? You can also have narrative with characters that make good decisions, except in SW.
That's not what I said at all, is it?I think it’s more likely he didn’t want it because he’s learned to fight using the Force without it. He seems to have developed his own Force-powered martial arts.
Star Wars is essentially a soap opera in space. If you’re looking for something more intellectual, there’s always Star Trek …
Andor.I think it’s more likely he didn’t want it because he’s learned to fight using the Force without it. He seems to have developed his own Force-powered martial arts.
Star Wars is essentially a soap opera in space. If you’re looking for something more intellectual, there’s always Star Trek …
Mmmmm, I don't agree. You can explore narratives and character while also advancing towards rational goals. You aren't required to allow "evil to always triumph, because good is dumb." in order to be roleplaying.Those decisions are all about exploring narrative and character, not advancing toward rational goals. They're ROLE players, not ROLL players.