Air Pirates: Episode 1: The Revenge of The Air Pirates:FULL!

Pyrex

First Post
WL, I'm having a lot of trouble following the action. I've honestly got no idea who's on which round or who has acted against which target.

Would you mind using a tick-by-tick summary, something like this?

I know it would help me a lot, and I suspect the others would benefit as well.
 

log in or register to remove this ad




Bloodweaver1

First Post
Blackrat said:
Gipp drops his disguise, no need for it anymore as they were already discovered. He loads a bolt to his crossbow and smiles at the carnage. "I think Cole went ahead to scout the left corridor, let's wait a second for him to return."
That he did incase it was missed.

-Blood
 

Bloodweaver1

First Post
WarlockLord said:
As you guys come out, you startle 10 more guards. They are the only things standing between you and freedom. You can see your ship ahead, just a few yards away.

The guards seem surprised to see you. Surprise round away!

And please make new init rolls.
Does Cole get to encounter them before hand? Do the guards accept him as one of their own? He has the below bonuses (can take 10 on Bluff, Diplomacy, Gather Info, Intimidate, Sense Motive) and his game plan was to mis lead any guards that he ran into. Just trying to get a bit of role playing in before the grand melee. If not its cool.


Bluff: +13 (take 10 = 23)
Diplomacy: +13 (take 10 = 23)
Intimidate: +12 (take 10 = 22)
Disguise: +35
Sense Motive: +7 (take 10 = 17)

-Blood
 

Shayuri

First Post
Argh...I'd wind up eating a lot less crow if I just refrained from posting in the heat of the moment. :)

My apologies, Warlock. That was uncalled for.
 

Pyrex

First Post
My apologies for not posting IC recently; I've been crazy-busy and with ~11 players this is a complicated game. ;)

I'll be posting today.
 

Pyrex

First Post
Highway banditry? We're pirates! I think we can do a little better than hiding in the bushes. Like swooping in and robbing a train or cargo vessel or something. Arr! :]

Also, a nice robbery will give us enough goods to pay for a Raise Dead.

Or give Athelstan a few more levels and I'll turn him into free-willed undead.
 




pathfinderq1

First Post
Did we, after all, confirm that we know of a source for a Raise Dead? I know it was discussed, but I don't remember seeing it confirmed. As far as paying, we have the gear from the two bad guy types, and we still have the mage, I think, to ransom.
 


EvolutionKB

First Post
I say we hold off on the ship for now. We are still in the general area of where we were captured and probably want to lay low for a few days. When we arrive to our destination, there is probably a contact that can find us a priest, and possibly the destination of the Lyrandar ship. We are low on spells and we money the equipment from the enemies to sell off for the raise dead(as mentioned).
 

Zoycitenega

First Post
Shayuri said:
Arr...true. On all counts.

Plus, we spellcasters are a bit down on spells, I believe. :(

Deffinitely. It's sad that my first level spells are better than my 2nd level spells, for the most part. Next level, that will change.

Anyways, can anyone cast fireball who would normally prepare it/be able to cast it?
 



Shayuri

First Post
I hate to do it, but I'm thinking I'd better bow out of this. We're at a decent juncture where Ariel can leave and not hurt the narrative, and...it's just not working out for me. I thought I could duck around the evilness with a neutral character, but it's just not my cuppa.

Hope there's no hard feelings!
 


Epic Threats

An Advertisement

Advertisement4

Top