Air Pirates: Episode 1: The Revenge of The Air Pirates:FULL!

Shayuri

First Post
I detect a lack of Clericage!

I don't know what gods you have in your world...but what about a cleric with Air and Travel domains (Chaos and Trickery are other choices the god offers perhaps)? Perhaps with a predilection for summoning air elementals or other flying critters to help soften up catches... And later on I can bring favorable winds and whip up the occasional storm to inhibit pursuit. :)

Oh, and heal, of course. Heal too.

Thoughts?

Hmm. You also lack an arcane firepower/artilleryman. Warlocks are nice for extended fights, but they can't match an arcanist for sheer crowd control and one-shot damage... HMM!
 
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Blackrat

He Who Lurks Beyond The Veil
Finishing my character at the moment. Just have to buy some gear. I'm a firm believer that if it's not on the sheet, you don't have one. Whatever it is.
 

WarlockLord

First Post
Well, Tetenet the necromancer, he's a specialist. And a favored soul and bard should be able to heal.

But as for the Air/Travel cleric (I just use the regular Eberron gods. Eberron is pretty secular, though, so he could be godless)...I like him. He'd be pretty good in the party, and a valuble member of the crew, because he could work the weather, sic air elementals on enemy ships, stop arrows easily (L2 windwall from air domain), and heal. And with an airship crew, especially a pirate ship, needs a lot of healing.

In short, very, very cool. Run with it.

I looked in my ECS. I couldn't find any gods that fit. So, how about a repressive, montheistic god who grants all domains? ;) Just kidding.

On a serious note, we could make one up. I think there's a trade god, so he could have a younger brother as the god of piracy. Domains: Chaos, Trickery, Air, Travel, Weather, Water and Commerce.
 

Shayuri

First Post
If we're using Eberron gods, I think The Traveller would fit, in concept at least.

The cleric would be all about exploring, experiencing new things, and getting a kick out of tormenting establishments like governments and so on.

Plus, a cleric of the Traveller wouldn't have any religious problems with associating with undead, paladins of tyranny, lowlives and scum...yet still wouldn't be evil. :)
 

Shayuri

First Post
Air Cleric - WIP

[sblock=Under Construction]Name
Race: Human
Class/Level: Cleric 5
Gender:
Exp: 10,500

Desc:

Strength (STR) 10
Dexterity (DEX) 16
Constitution (CON) 14
Intelligence (INT) 10
Wisdom (WIS) 21
Charisma (CHA) 16

Alignment: Chaotic Neutral
AC: 13
Hit Points:
Movement:

Init: +3
Base Attack Bonus: +3
Melee Attack: +3
Ranged Attack: +6
Fort: +6
Reflex: +4
Will: +8

Race Abilities:
Bonus Skill Points
Bonus Feat

Class Abilities:
Turn Undead 6/day
Turn Earth/Rebuke Air 6/day
Freedom 5 rnds/day
Spontaneous Cast Heal spells

Skills: 24
Concentration +10 (8 ranks + 2 Con)
Diplomacy +5 (2 ranks + 3 Cha)
Knowledge: Religion +5 (5 ranks + 0 Int)
Knowledge: Nature +3 (3cc ranks + 0 Int)
Profession: Airship sailor +6 (1 rank + 5 Wis)
Speak Language 2 ranks

Feats
1 Spell Focus: Conjuration
1 Rapid Spell
3 Divine Metamagic: Rapid Spell

Languages - Common, Auran

Spellcasting
0 Create Water, Light, Purify Food/Drink, Detect Magic, Guidence
1 Bless, Divine Favor, Protection from Law, Shield of Faith, Summon Monster I
2 Hold Person, Spiritual Weapon, Summon Monster II
3 Invisibility Purge, Summon Monster III

Money - 8750

Weapons -
MW Heavy Crossbow

Armour -
None

Gear -
None


Magic -
None


Background:
None[/sblock]
 


Shayuri

First Post
Actually, on second look at the rules, I think this is likely one of those clerics that "channels divine energy from the Dragon Above." Though of all the gods, the Traveler is the one she'd resonate most with.

Wanderlust, impulsiveness...but lacking the Traveler's focus on deception and trickery.
 

pathfinderq1

First Post
I've been keeping an eye on this discussion while my schedule evolves, and I'm interested in applying. My first concept would be an Elan psion (kineticist), designed to fulfill the same role as a arcane blaster/caster- she would likely share the ship's artillery role with the warlock, and would have some reasonable knowledge skills as well. More to come on this front...

On another note, I'd have to say that anyone interested in the 'airship pirates' concept might want to see the movie 'Stardust', which hits wide US release this week- there is a very entertaining airship-based crew of 'lightning hunters' with a very piratical bent.
 

Pyrex

First Post
Ooh.

Looks like you're still trying to fill out your crew of 15.

How do you feel about a Cleric of Vol? (obviously going with Channel Negative energy so as not to step on Shayuri's toes as party healer) The poor arcanist can't be expected to deal with undead all by himself... :]

I'm thinking Fell Animate combined with Divine Metamagic: Fell Animate followed with Corpsecrafter at 6th (and similar feats down the line) to ensure a steady supply of minions.
 
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Drerek

First Post
Pyrex said:
Ooh.

Looks like you're still trying to fill out your crew of 15.

How do you feel about a Cleric of Vol? (obviously going with Channel Negative energy so as not to step on Shayuri's toes as party healer) The poor arcanist can't be expected to deal with undead all by himself... :]
Tenentet would love to have someone that can repair his undead.

Speaking of which here is the link to his sheet which I just posted in the RG:

Tenentet
 

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