Air Pirates: Episode 1: The Revenge of The Air Pirates: The IC thread.


log in or register to remove this ad

Tenentet draws his CL 5 magic missile wand and sends 3 arcane bolts into the nearest guard. Click and Clack stay next to their master to ward him from attack.
 

Ariel blows an irritated puff to knock a wayward strand of hair out of her eyes, drops the crossbow, and recites an invocation in Auran as she forms a complex gesture with her hands that ends with her fingers curling around one another to make a sort of tube. As she does, there's a gust of wind around her, and the acrid smell of ozone. A silver-blue beam of light lances from the hollow of her hands towards the fleeing guard, scoring a deep burn across where it tracks!

(Searing Light! 18 to hit on ranged touch (her goggles negate any cover bonus he might be getting due to intervening comrades) http://invisiblecastle.com/find.py?id=1215222 , and it does 11 damage http://invisiblecastle.com/find.py?id=1215230 .)
 

Cole takes a step back and continues with his defensive maneuvers as he holds off both guards. He cooly waits for one of his compainions to come in and take advantage of the distracted guards.

OOC: 5' step back and full defense. Waiting for someone to create a flanking opportunity.
 

Caden: Halfling Warmage; HP 28; AC 21(tch 16, ff 16); Spells: 6/5/4(DC 14+lvl).

As a swift action, Caden casts blades of fire, and attacks the closests guard with unbridled fury.

Attack rolls ---> 7+7/20+7 --->14/27

Damage ---> 25/27
 

Thirian, AC: 20, 40/40 hp

Thirian curses as the man armor absorbs the brunt of his blow. "Very well, guess it is time to stop fooling around."

[sblock=ooc]The the guards fall before I go, I continue to move. Otherwise....Another intimidating strike without a penalty though. It is a miss anyway. attack roll 12 [/sblock]

He gives a snort as the chain of his flail gets caught on his cloak as he brings it around making the blow go far wide.
 

Gipp AC 18, HP 25
init 18
"Rats" Gipp curses as his strike misses. He knows he can't outrun the guard so instead he tumbles to flank other of the guards Cole is fighting, again turning invisible when he's in position and then attacking the guard.

[sblock=OOC]Tumble (1d20+13=14) and as it is a failure get some AoO's? turn invisible and Attack with +2 for being invisible and +2 for flanking. (1d20+12=30)(EDIT: oops, it seems were not actually flanking as cole took 5' step back so it is "only" 28 for my attack) for damage with sudden strike (1d3+3d6=12)[/sblock]
 
Last edited:

Athelstan, 36/36hp, AC 15

Initiative: 15

~Round 1~ (Well, first round against the new guards in the hall anyway)

Free of the dampening confines of the antimagic cell, Athelstan casts Hold Person (DC 16) on the shouting & fleeing guard.
 

Marius, 27/27, AC: 10

Marius runs to the area behind Thirian, and rubs his hand through his beard and gets enough sweat to cast the spell needing he has in mind. Marius yells words none would understand except himself and Scrap, who dives down and lands on his shouder. Marius chants arcane words and makes a few simple gestures and Scrap glows with negative energy. The bat flies off his shoulder and toward the guard, past Thirian and toward the guard.

[sblock=OOC]Marius' Move Action: To behind Thirian
Marius' Standard Action: Casting Touch of Fatigue
Scrap's Move Action: To the guard after landing on Marius
Scrap's Standard Action: Deliver Touch of Fatigue to Guard (1d20=5) [/sblock]

Scrap get's caught on Marius' sleeve for a second, but manages to take off and flies at the guard, but narrowly dodges Thirian's arm and misses the guard.
 

Galathon, init 3, AC 18, HP 31

Galathon waits for his mates to crush the guards. Seeing that they are making quite a mess of it, he charges (if possible) and slams down his twohanded sword.

OOC : init +3, Attack 19+7, crit confirm 5+7 (bugger), damage 18(invis castle doesn't like me)
 

Pets & Sidekicks

Remove ads

Top