Air Pirates: Episode 1: The Revenge of The Air Pirates: The IC thread.

While she had initially been eager to get out of the cell, now that they were free of the disruptive aura, May seemed less manic. She was content to hang back a bit as her comrades advanced to slaughter this group of guards- she knew there would be more sentries, and larger groups of them, and she didn't want to deplete her mental energies on targets her other companions could easily slay.
 

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Tetenet and Ariel hit the fleeing guard, who , while unaffected by Athelstan, is nonetheless damaged. Vasinitze demonstrates the fine art of nuking a guard for 16 damage, killing him.

Gipp skewers one of the fools who stayed behind, and the same guy abruptly gets smashed by Galathon and Caden. He dies, freeing up Cole. The guard's death looks quite painful. The other guard, seeing his comrade die, attacks Galathon as he comes in.

Guard attack: 1d20+8=15

It bounces off Galathon's armor, making a clanging noise. The fleeing guard staggers, but keeps running and yelling.

OOC: Sorry about the wait, been busy. These guys are elite, the others aren't so tough.
 
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Caden: Halfling Warmage; HP 28; AC 21(tch 16, ff 16); Spells: 6/4/4(DC 14+lvl).

Caden laughs manically as the guard falls, and turns her attention to the fleeing guard. She readies her shield(move action), and fires magic Missiles at the fleeing guards.

Auto-hit
Damage: 8
 
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Gipp slides his kukri out of the falling guard's kidney and takes a few steps to get away from the main-stray. Then sheats the weapon and draws his crossbow.
 




Cole Braddock

Still looking like one of the prison's guards, Cole attempts to cut of the fleeing guard. If one of his colleagues takes the guard out first, he continues to run up ahead in attempts to not only find the way out but also to distract and mis direct any possible reinforcements.

Bluff: +13
Diplomacy: +13
Disguise: +35
Search: +8
Sense Motive: +7
Spot: +0
 

Too technologically illiterate for a map, sorry.

Figuring in Vasintze's attack, it kills the fleeing guy. All who attacked Johann in round 3 can change their actions.
 

Zoycitenega said:
Caden: Halfling Warmage; HP 28; AC 21(tch 16, ff 16); Spells: 6/4/4(DC 14+lvl).

Caden laughs manically as the guard falls, and turns her attention to the fleeing guard. She readies her shield(move action), and fires magic Missiles at the fleeing guards.

Auto-hit
Damage: 8
Same as before, only at the one guard who's left.
 

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