Airwalkrr's Shatterscape OOC (D&D 3.5)

Quick question has anyone speak about the region of the dwarves? I was thinking in designing them like neandertals. Living in a frozen tundra, hunting big animals and digging their homes underground. If anyone has said anything about dwarves I'll get to write something up.
 

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I would actually be cool with that, and would make sense in the case of the character. Hmm....to make it fair, Im guessing the choice to switch between the two funtions be part of the daily preparations?

Actually, I was thinking of a more permanent decision, as in one you make on during character creation. If you like the idea, then I will allow you to make the change now. I am lenient on making changes to your character in the early stages of the campaign either because something didn't work out the way you thought it would or because there were options you didn't realize were available.

And Voda Vosa, we actually do have a write-up on dwarves, who are mostly enslaved by orcs and live in the mountains to the south. I'm not sure the neanderthal angle would work well anyway without deviating from the core rules. Dwarves are just as intelligent as any other race, though the idea of living in the frozen tundra would have been interesting.
 

I didn't meant to say they would be stupid, not that the Neanderthals were stupid at all (heck, they even had better tools than we did!); it's the living style what I was pursuing.
Well, if there are any other core race that need some background let me know.
 



Why should the grease have the property of lit? I think the spell should note if the substance created has the potential to burn or not, but it don't say anything. Also the grease is created on the surface, not covering the enemies. I think it can be used to cover objects though.
Reading the spell component, it says pork rind or buttern, none of which lit like hydro carbonated oils.
 

Yes, I am rather of the strict interpretationist school of thought when it comes to the rules of the games. If the grease spell does not say it makes the subject readily flammable, then does not do so. That doesn't mean that you cannot try to be creative in the application of spells, but such an admixture of benefits forming something that is greater than the sum of its parts is not generally going to happen. You'll note in the case of some spells, like web, you do get additional benefits for igniting the web while a person is trapped inside. When such is the case, it will be clearly stated in the spell description.
 


Actually, I was thinking of a more permanent decision, as in one you make on during character creation. If you like the idea, then I will allow you to make the change now. I am lenient on making changes to your character in the early stages of the campaign either because something didn't work out the way you thought it would or because there were options you didn't realize were available.

And Voda Vosa, we actually do have a write-up on dwarves, who are mostly enslaved by orcs and live in the mountains to the south. I'm not sure the neanderthal angle would work well anyway without deviating from the core rules. Dwarves are just as intelligent as any other race, though the idea of living in the frozen tundra would have been interesting.

(Oh...well this will put us at a bit of a disadvantage against undead, but yea, fits the character so I would be fine with the alternative)
 

Since it is positive energy, you can still use the ability as a touch attack against undead if you wish. Maybe not as great an effect as turning them, but then turning them can't be used to heal. I will leave it up to you as to which ability you prefer. I just thought I would offer it since having healing is often difficult at low levels.
 

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