Alchemy Sets in your game


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A full alchemists tool set is something I considder to take up about as much space as a blacksmith's forge. Lots of chemistry tools, samples of things in jars, measuring equipment, books with formulae and properties, etc, etc.

It's not very portable unless you've got some kind of extradimentional storage space handy. In my current game no PCs carry one, mainly because none of them are alchemists, though they did just find a nice one in the lair of the necromancer badguy they recently did away with.
 

Aurara's REalms Catalogue has a great section that has what would be in a lab. WE use that so the players can buy the pieces as they get money or save for a full set if they perfer it that way.
 

The only time I ever described an alchemists set in my game was when they encountered one in a dungeon.

It was a huge workbench about 10 feet long by 3 feet wide, covered in flasks, retorts, distilling coils, vials, flasks and a huge network of glass tubes connecting all of it, sort of like a mad scientist's chemistry set. Beneath the workbench were drawers filled with more supplies and glassware, as well as myriad jars, vials, bottles and pouches of just about every chemical you could imagine could be created with pre-renaissance level technology, and plenty of herbs and minerals of all kinds as well. To the side was a barrel of water and a small oven for heating. There were workbooks and textbooks on pedestals for reading as well as a small bookcase, and wall charts of formulae and compounds, and a supply of paper, quills and ink.

They decided to pack it all back to their own base, I ruled it was a masterwork alchemists lab, although they had to pay 20% of the cost of it to make up for breakage during the fight in that room during the dungeon crawl. It's now in a small building in their keep, about 20 ft by 20 ft, and is mostly just referenced in passing when they create a potion or decide to make something with Alchemy.
 



Galeros said:
What kind of tools are in your alchemy sets? How often do they see use? And do the Pcs carry one around with them?

Well i guess this very sad, but in 10 years i dont remember any of my player who tried to use alchemy to do stuff.
 

A 'Complete' alchemy set would dwarf any but a godly weapons forge.

Reagents, ingredients, catalysts, vespers, esters, gems, rare earths (gold being a relatively cheap ingredient), and above all purity purity purity. And we haven't even begun to speak of magic yet.

Devine and arcane magic sources.. The power of Alchemy is inversely proportional to the clutter it requires.

A small keep cannot hold a small alchemical lab. It might hold one alchemist who can hire time in a lab for the really weird stuff.


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It is interesting what people make of alchemy and what is in a set. Alchemy in my game is basically chemistry, and because the Gnomes of my world, Alchemy sets are quite advanced and are usually made up of stuff you would find in modern day chemistry sets.
 

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