Beholder Bob
First Post
Does anyone have an alternate alignment system similar to:
Honor, Virtue, Integrity, Piety, and Loyalty, each on a 0-10 scale, with 0 being the complete absence and a 10 being inhuman degree of the above? I know something like this is in the Eldrich (priest) book, but it was for good/evil law/chaos system. I’m hoping to develop these points into something that players earn or lose points in each of the above, with points in excess of 7 sacrificable for some benefit (score would look like “9 (7)”, detects as an 9 but the PC must re-earn the 8th and 9th point in order to progress to 10, and points can be lost due to actions.
The sacrifice of these points would garner a benefit dependent on the alignment value sacrificed: honor giving some combat mod, piety a limited divine intervention, while loyalty (loyalty score followed by the group you are loyal to) could garner benefits from the group you are loyal to. Virtue would allow an attempt to re-roll a save or re-roll any action while risking your life for another. Integrity would act as a benefit in social interaction. No hard system is worked out yet, but a thought.
What ya think?
Honor, Virtue, Integrity, Piety, and Loyalty, each on a 0-10 scale, with 0 being the complete absence and a 10 being inhuman degree of the above? I know something like this is in the Eldrich (priest) book, but it was for good/evil law/chaos system. I’m hoping to develop these points into something that players earn or lose points in each of the above, with points in excess of 7 sacrificable for some benefit (score would look like “9 (7)”, detects as an 9 but the PC must re-earn the 8th and 9th point in order to progress to 10, and points can be lost due to actions.
The sacrifice of these points would garner a benefit dependent on the alignment value sacrificed: honor giving some combat mod, piety a limited divine intervention, while loyalty (loyalty score followed by the group you are loyal to) could garner benefits from the group you are loyal to. Virtue would allow an attempt to re-roll a save or re-roll any action while risking your life for another. Integrity would act as a benefit in social interaction. No hard system is worked out yet, but a thought.
What ya think?