In my campaign I played a LG fighter who was the x-cohort of a Paladin of Heironious that was killed by a cleric of Hextor. Well, we're in a bar and I see this Cleric of Hextor, I knew I couldn't take him in a fair fight so I wanted to ambush him outside of town (I was an archer, that was good tactics to eliminate a potentially huge threat to peace), anyways the DM said that would turn me neutral so I didn't do it. That was the last time I ever played a good character with that DM... I feel that eliminating evil threats is more important then "fighting fairly" I smite evil, not reform it. He had his whole life to repent, today is the day of judgement!! I bring justice, I don't call for repentance. Anyhow, I was forced to:
A: Break character and do something I wouldn't.
B: Break alignment.
Both options suck.
The Cleric in the party negotiated surrender with some giants and another member thought they should just kill him. After the party left he returned and killed them. The DM turned him evil and he never returned.
The players should have some say in alignment descriptions. What's next, smite evil only does subdual damage? Another option would be to have some NPC's surrender and keep their word. If they release someone and trust them to just leave and they reattack that's your fault as a DM. If you want the players to spare that 4th level fighter who was sleeping then don't have him turn on them the minute he gets a chance. If you do then don't blame them when they kill him.
In my campaign Paladins are there to fight evil that others can't or won't. That's their overriding goal is making sure communities are safe.
A: Break character and do something I wouldn't.
B: Break alignment.
Both options suck.
The Cleric in the party negotiated surrender with some giants and another member thought they should just kill him. After the party left he returned and killed them. The DM turned him evil and he never returned.
The players should have some say in alignment descriptions. What's next, smite evil only does subdual damage? Another option would be to have some NPC's surrender and keep their word. If they release someone and trust them to just leave and they reattack that's your fault as a DM. If you want the players to spare that 4th level fighter who was sleeping then don't have him turn on them the minute he gets a chance. If you do then don't blame them when they kill him.
In my campaign Paladins are there to fight evil that others can't or won't. That's their overriding goal is making sure communities are safe.