kreynolds
First Post
Samothdm said:But, as heroes I think that they should be setting an example.
Honestly, what kind of example you think their characters should be setting doesn't have much bearing on alignment. As long as they're playing their alignments, there's no problem.
Samothdm said:Random acts of violence should not be permitted.
Says who? Besides, there was nothing random in the rogue's actions. They were cold, yes; calculated, yes; effecient, yes; evil, no.
Samothdm said:There's a neutral good cleric in the group, and a lawful good paladin (he wasn't here at this past session, though). I don't think they'd agree that slitting the throats of defenseless prisoners wasn't evil.
Of course they wouldn't agree. Know why?
They're GOOD.
Samothdm said:2) In a "real-world" scenario, if somebody came up to you on the street and got into a fight with you, would you slit his throat after knocking him unconscious?
That depends on the guy that hit me and how many witnesses are standing around at the time.
Samothdm said:
That's awfully presumptuous. You don't know what I would do. You also don't know what your player's would do. If I or your players do something that you thought we wouldn't do doesn't make it wrong or evil either.
Samothdm said:I can't imagine this rogue's defense when brought before a magistrate being "Well, Your Honor. He was evil." That's just not going to cut it.
He would never say that. Know why? You asked him why he cut their throats out of game. He responded out of game. Out of game responses very rarely hold up in game.
Samothdm said:Perhaps I should have the law crack down on these players a little more often.
Perhaps. After all, in most territories, murder is murder anyways.
Samothdm said:"Good" characters should not just attack evil NPCs without provocation just because the NPCs are evil.
There is absolutely nothing wrong with that. Now if they were "Lawful", that would be different.
Samothdm said:Maybe I'm being a little too literal on this one.
I think so. Try being a little more liberal instead of literal.

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