All Wizard Party? How does it survive early levels?

StreamOfTheSky

Adventurer
In a party with all mages, two banning Abjuration should be fine, maybe even 3. One can be a diviner (and should NOT do focused specialist) and have just one banned school. The focused specialist illusionist is presumably going shadowcraft mage and will have plenty of versatility in return for the 3 banned schools. One guy may want to go Abjuror / Master Specialist / Initiate of the 7-fold Veil...he also would not want to focused specialist. The conjurors (may be ideal to actually have 2, it's so strong) should absolutely be focused specialists with abrupt jaunt.
 

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Dannyalcatraz

Schmoderator
Staff member
Supporter
With a party comprised of all Wizards- even Focused specialists- you won't have to worry as much about individual flexibility as long as the party as a whole covers all the bases. And of course, an all FSWiz party will have more spells and better odds of succeeding with each casting.

As for which school to get rid of...I can always figure out one that seems thematically appropriate to the PC in question.
 
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Dannyalcatraz

Schmoderator
Staff member
Supporter
One can be a diviner (and should NOT do focused specialist)

I dunno. I've run 2 FC Diviners*- one Human and one Elf. They did alright as ranged combatants. In an all Wiz party, their ranged accuracy might be a key factor.









* FWIW, Diviners are my second favorite specialists; Transmuters are my #1.
 
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Ashtagon

Adventurer
Have good dex, mage armor, throw up an obscuring mist (miss chances affect attacks, not necessarily spells), and cast Grease and Sleep at the enemy until they are disabled enough that you can coup de grace them with a scythe?

Correct me if I'm wrong, but I don't think 1st level wizards usually have access to four 1st level spells per day, let alone per encounter.
 

Empirate

First Post
A party of four 1st level Wizards does have a lot of 1st level slots to throw around. Especially if they're, well... Focused Specialists, as has been discussed in the posts immediately prior to yours? That's four slots per guy per day, equalling almost exactly four slots/encounter overall (almost due to long-term buffs costing a slot). Five slots per day each if they have Int 20, which is manageable even at 1st level: play a Grey Elf or Sun Elf.
 

Dannyalcatraz

Schmoderator
Staff member
Supporter
Reading Dandu's mind, he's probably assuming a high INT and possibly Specialization or Focused specialization.

He may also not have meant that all the spells wer cast by the same caster in a given encounter.
 



Trance-Zg

First Post
Elves are your best shot at this. Longbow and longsword go a long way in comparison to crossbow and a dagger.
Bonus dex for armor and initiative and bow attack.
Sleep immunity for sleep carpet bombing when enemies close to melee.
Low-light vision at clear night sky is superior to darkvision in the open.

Caltrops best cantrip for battle.

Shield,mage armor, grease, sleep, cause fear, color spray, shock and awe, guiding light, net of shadows, backbitter, all great 1st level spells.
 


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