MoutonRustique
Explorer
heheheThe one nice thing about giving Wizards healing is that it spreads the support/healing/buffing role out a bit more equally among casters so that non-Wizard casters can use their slots on more "fun" spell effects rather than saving them in case someone gets horribly injured.
Nice for everyone except the player playing the Wizard ironically because instead of his big showy effects and battle controller like spells he is going to be forced into using some of his power doing maintenance duties for the party. Niche protection cuts both ways.
I kind of agree with the previous poster who said that you might be better off rewriting or eliminating most of the spell casting classes and just have a couple of new spellcasting classes differentiated by flavor or casting mechanic, but using largely the same mechanics if you are going to have a lot of dipping into the same spell list. In 5E that is fairly easy to set up though without being over or underpowered.
- Can you do the dishes honey?
- Sorry, I can't cast domestic spells. *hehe*
- No, no, they changed that last edition, check your new list, you can now.

- ... *grumble* *grumble*