MadBlue
Explorer
Then again, many arcane PrCs are built with the Wizard in mind and require Feats the Wizard has access to as bonus Feats. For every Wizard who has to spend one of their bonus Feats in order to qualify for a PrC, there are probably 10 Wizards saying "What metamagic or item creation Feat am I going to spend this bonus Feat on?" (YMMV, of course). And, as Technik4 mentioned, many people see the Sorcerer as lacking something compared to the Wizard.Al said:Whilst I like the idea that Charisma grants bonus feats, the problem with this approach is that although it achieves the primary objective (i.e. to make Charisma more attractive to classes that ordinarily dump Charisma) it is the unfortunate corollary that it is a major boost to classes which already prioritise Charisma. In essence, this gives any self-respecting sorceror an extra five bonus feats, granting him equivalency with a wizard and with the added bonus that he can freely take prestige classes without sacrificing the bonus feats (as a wizard has to). Any substantial mechanical revision of the Charisma score must have an underlying question: would this alteration overpower the sorceror and paladin (there is broad consensus that bards tend to be on the weak side anyway)? I would argue that, in this case, it does.
What it comes down to (to me) is this: Is a bonus Feat worth 23 skill points? Because at 20th level, that's what an Intelligence of 12 grants, and Charisma and Intelligence are considered to be equivalent as far as ability scores go. Roleplaying potential aside (and all three mental abilities really have equal roleplaying potential), IMHO all abilities should provide a mechanical benefit that would make even the most die-hard hack-and-slash player look at Intelligence, Wisdom and Charisma and consider what all three have to offer, rather than just choosing between skill points and Will save bonus and relegating the lowest score to Charisma.
As far as a definitive list of bonus Feats goes, while not definitive, the ones I've come up with from the PHB are:
Feats that give a +2 to two skills
Improved Initiative
Improved Turning
Iron Will
Natural Spell
Skill Focus
And from the Complete books:
Extend Rage
Extra Rage
Extra Smiting
Extra Stunning
Eyes in the Back of Your Head
Faster Healing
Instantaneous Rage
Intimidating Rage
Kiai Shout
Greater Kiai Shout
Empower Turning
Improved Turning
Quicken Turning
Divine Feats
Wild Feats
Extra Invocation
Extra Slot
Extra Spell
Feats that grant 0-level spells
Draconic Feats
Ascetic X Feats
Danger Sense
Devoted X Feats
Force of Personality
Insightful Reflexes
Bardic Music Feats
Open Minded
Versatile Performer
For the most part, they're Feats that flesh out a character and don't overlap with the bonus Feats the Fighter class grants.
MadBlue