Alternate epic level rules

Great response!

I will be looking into Book of the Immortal and Advanced Player's Option for sure.

Quickleaf: I love your ideas! Consider them copied and saved ;)

Man-thing: What is DRM and DTRPG?
 

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ParagonofVirtue said:
What is DRM and DTRPG?
DTRPG is DriveThruRPG, an online store that sells DRM-enabled PDF roleplaying books for download.
What's a "DRM-enabled PDF" you ask? A pdf file that has Digital Rights Management, essentially not allowing you to open it unless you register your computer with Adobe and/or Microsoft, and imposing limites on copy-paste and sometimes other features.

Most of the stuff in DTRPG sells at jacket-prices, but currently it sells for 24.49$ so you might want to hurry.
Personally, I won't purchase DRM pdfs, but that's a personal choice. If it didn't have DRM, I would be downloading it as we speak.
 

I just extend the core progression of the classes in numeric areas.
Then, work it like the ELH if I can't figure out a good set of abilities.

The problem with that is magic, but I use Elements of Magic instead of the core classes. :)
 

$25 for a .pdf?!

No way in hell, I just ordered Advanced Player's Guide off amazon for $23.

Thanks for the explanations though ;-)
 

If looking for something else other than breaking the lvl 20 barrier, but you want to keep the same characters...Maybe play some "flashback" sessions, where the characters are at a lower level, sort of looking back on all of the things that "happened" but weren't touched on during normal gameplay. Might wreak some havoc if you aren't careful, but could be fun
 

Surprised no one's mentioned this yet, but the Forgotten Realms Campaign Setting includes a very simplified set of epic rules. They're brief enough to fit in a half-page sidebar. Page 289 if anyone's interested.
 

ParagonofVirtue said:
$25 for a .pdf?!

No way in hell, I just ordered Advanced Player's Guide off amazon for $23.

Thanks for the explanations though ;-)

And you didn't Share the Love

Shame on you!
 

Crothian said:
as a simple alternate rule, just use the rulkes as is and expand the XP needed for each level. Have the core classes stop at 20th level requiring people to multi class.
As our group gets closer and closer to 20th level, I'm liking this idea (with the ELH BAB and saving throw adjustments) better and better.
 

My favorite post-20th-level rules: Nothing. Progression merely stops. The PCs have reached the pinnicle of human acheivement.

Which really isn't so bad. You finally get to just enjoy all the cool abilities you've accumulated rather than always looking forward to next level's. There's still plenty of in-game reasons to adventure without metagame rewards. There have always been plenty of interesting things to do that have little to do with the PCs abilities. Plus, there's always retirement or semi-retirement & rolling up new characters.
 

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