DND_Reborn
The High Aldwin
Fair enough. So, you mention in the OP you don't like the swingy d20, but when you go to smaller dice you get more ties.Not too complex. We have new players, and too much stuff will overwhelm them. I wish weapon speed factor and segment casting (remember that??) were doable, but it would just slow stuff down too much. I don't want ANY subtraction, just simple math. And I need something viable for monsters too that is easy to calculate on the fly.
Here is an option I am just spit-balling:
Use your DEX, INT, or WIS modifier (your choice) and roll a d6 for each point. Add them together to get your Initiative. This makes a character with good reflexes, quick thinking, or insightful to the situation/opponents more likely to act first.
Certain conditions could penalize to aid your total number of dice. For instance, Alert could still add a flat +5 or maybe it adds a die? Each level of exhaustion could remove a die? And so on. At a minimum, you always have at least 1d6 to roll.
Is that too complex?