Alternate Poison Rules

zen_hydra

First Post
Does anyone have any alternate rules for making poison more of a threat?

I don't like that all poisons have the same onset time, and that after a couple of saves the poison is out of ones system.

What would be a good way to model a longer duration and interval between saving throws?
 

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zen_hydra said:
Does anyone have any alternate rules for making poison more of a threat?

I don't like that all poisons have the same onset time, and that after a couple of saves the poison is out of ones system.

What would be a good way to model a longer duration and interval between saving throws?

You want Toxicant , I'll bet.
 

zen_hydra said:
I don't like that all poisons have the same onset time, and that after a couple of saves the poison is out of ones system.
I have trouble remembering to make the PCs save against the second "onset", even with the standardization... :\

One house rule I've seen around here: Poison is save for half, not save negates. That makes it frightening. Oh yes. :]

Cheers, -- N
 

For really frightening, and relatively balanced, approach to poison that does not require shelling out $$ for a PDF...try Sean Reynolds Misc rules page and the "Concentration Vs Poison" and "Continuing Poison Damage" {near the bottom} rules.

I have used these rules for quite a while and IMHO they do a better job of emulating the storied process of poison.. and make them a bit more scary.

He also has an article on [Poison] spell descriptors and many other interesting bits. One of my favorite web pages :)
 

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