plisnithus8
Adventurer
To me these alternate rules would make 5e feel much more gamey. Actually turning into an animal feels so much more magical.
To me these alternate rules would make 5e feel much more gamey. Actually turning into an animal feels so much more magical.
I find this odd.
A totem warriors get animal-like features. Druids turning into animals sets them apart.
Just adding abilities and stats all the time has a game-like feel.
Being able to do something different, having a different kind nd of mechanic for gaining abilities by becoming a (basically) whole new creature instead of just a power boost overlay is not something I want to give up.
Here is a problem I see right off the bat.
If you turn into a bear, you are not strong like a bear. If you turn into a cat, you are not as graceful like a cat. This is kind of a problem, because sometimes it's not just about combat, it's about the utility. Especially if you aren't a Moon druid.
Additionally, you can turn into a large bird with 20 STR at level 8. Or a tiny rat with gobs of STR at level 2. There are quite a few issues that can cause.
@Li Shenron I'm basing this off personal experience, as my wife's first time playing with me (or ever) was a moon druid because she thought it would be cool to turn into a bear and rip stuff up. But she never used her wild shape abilities for many of the reasons I pointed out, including complexity and record keeping. She didn't want to have to search through multiple pages or look at different character sheets just to be a bear and rip stuff up. Individual experiences vary.
Since it's your wife's first time playing, there is naturally going to be some complexity that she's not familiar with, but that would be the case with a lot of classes, not just druids. Wizards come to mind. Second, one of the problems you mention, the flipping through the monster manual book problem, are easily resolved by just photocopying the pertinent pages so she can keep them together in her own binder at the table, or something.
I find this odd.
I don't hate the concept, although I would finagle with some of the numbers, and give more HP for differing beast shapes.
But ultimately the problems you point out aren't really big problems, as far as I'm concerned. Since it's your wife's first time playing, there is naturally going to be some complexity that she's not familiar with, but that would be the case with a lot of classes, not just druids. Wizards come to mind. Second, one of the problems you mention, the flipping through the monster manual book problem, are easily resolved by just photocopying the pertinent pages so she can keep them together in her own binder at the table, or something.
Agreed, this also puzzled me a bit because IMXP the 5e wildshape is hardly complicated. The text description is fairly long but it's 10 times simpler and clearer than in older editions. One chunk of the text is there only to explain how to handle your equipment, and it's both easy and generous in how it lets you choose what you want.
The designers anyway addressed the issue of beast choice with the UA/XGE rules for known shapes. But then I think this isnt even necessary. IMHO the idea is simply:
- if you play a Land Druid, your wildshape is just for exploration and stealth. Your exact stats hardly even matter, so just go with a narrative choice: wanna track an enemy? Turn into a wolf. Wanna go unnoticed in a town for spying? Turn into a cat. Wanna scout overhead at night? Turn into an owl. Forget about fighting in wildshape.
- if you play a Moon Druid, pick ONE beast for combat with maximum CR. Which one you pick only makes a minor difference.
If there is any shortcoming, it is the lack of a ready list of beasts by CR in the PHB or MM. Not hard to find on the web or spend an hour on an idle evening to make your own.
Its not really
You turn into a constrictor, you get constrictor abilities. You turn into a giant scorpion, you're going to fight a lot more differently
The way Hawk's describing it, you get nothing. There's no turning into different forms for different abilities or for flavour (Such as a constrictor or octopus to tie down a troublesome enemy). No turning into Brontosaurus excelus and god damn just trampling your way into a base because you are the noble thunder lizard and your neck alone serves as a method to break things by slamming it down. Heck, no using a Brontosaurus to be a living bridge. Just dull stats.