Greenstone.Walker
Adventurer
While GMing the flameskull in Wave Echo Cave, I came across an issue dealing with altitude and range.
The flameskull has a fire ray with a range of 30 ft. At the time, it was 40 ft in the air. A player asked, "How can it hit me, it's out of range."
The question surprised me a bit because I've always just ignored altitude as being to difficult to calculate at the table. Who wants to do square roots while playing D&D?
I guess a similar question would be if a character was at the top of a cliff. Could they shoot spells or missiles at targets at the bottom of the cliff, if the cliff face was higher than the spell or weapon's range?
How do you deal with this?
Is there a way of factoring in altitude while keeping the activity at the table fast?
The flameskull has a fire ray with a range of 30 ft. At the time, it was 40 ft in the air. A player asked, "How can it hit me, it's out of range."
The question surprised me a bit because I've always just ignored altitude as being to difficult to calculate at the table. Who wants to do square roots while playing D&D?
I guess a similar question would be if a character was at the top of a cliff. Could they shoot spells or missiles at targets at the bottom of the cliff, if the cliff face was higher than the spell or weapon's range?
How do you deal with this?
Is there a way of factoring in altitude while keeping the activity at the table fast?