Re: Question...
Wolfen Priest said:
die_kluge,
Do you think that having had 5 or 6 skill points per level (instead of 4) would have made the Bard class any more playable to you?
I'm just curious because I might be modifying the class for my next campaign.
Wolfen Priest - based on a
number of threads on these boards concerning the Bard class, increasing the amount of skill points from 4 to 6 is what a lot of DMs do. I think that's certainly one option, and probably the easiest. Another easy thing that could be done is to make Spot a class skill, and remove Scry as a class skill. The PHB describes Bard's as scouts, but Spot is a cross-class skill. And IMHO, Scry is better left to Clerics and Wizards, not Bards. So, unless you're going to play a Divining Bard (unlikely) losing Scry isn't a huge loss.
There are NUMEROUS problems I have with the class, the least of which is the fact that Sorcerer-based casting makes no sense. Scenario: Bard is in the tavern, talking calmly with a wizard at the bar.
Wizard: "I got this new spell called Haste. It's great."
Bard: "Oh, really?"
Wizard: "Yea, I can move really fast with, becoming harder to hit, and can take more actions."
Bard: "Sounds really nice."
Wizard: "I could teach it to you if you'd like."
Bard: "Oh, I'd love that, but you see, I've already reached my maximum number of 3rd level spells known for my level, so actually, I can't learn it for about 15 more levels. I could learn a 4th level spell, though, since I'll get one of those next level!"
As John Stossel would say - "Gimme a break!"
The songs make absolutely no sense as well. But that's a whole other can of worms.
What I'd like to do (and will do some day if I get the time) is to replace the Bard with about 3 different classes.
Firstly, the Bard should be a Prestige class. You shouldn't just start off knowing how to make music into magic.
Better yet, I started working on a Minstrel Class, which is based on the Everquest Bard. You get one new song every level. So, it really is more of a music-based class. Each song has different effects, some of which are offensive and some of them are defensive.
A third option is something more like what my character should have been. But, I think I can accomplish it with rogue/wizorcerer without having to make up an entirely new class.