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Ambiguously Gendered Child of "What is the Hivemind?"

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Crothian said:
Skill Focus

Only usable under specific conditions. Much also depends on what skill it is placed on. Something like Spot, Search or Listen it seems too powerful at 1st level but come 20th level a +3 is a possible joke.
Magic items give better bonuses in general. At least it is a feat usable by all classes.
 

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megamania said:
Only usable under specific conditions. Much also depends on what skill it is placed on. Something like Spot, Search or Listen it seems too powerful at 1st level but come 20th level a +3 is a possible joke.
Magic items give better bonuses in general. At least it is a feat usable by all classes.

Here are the skill focuises I have taken (I'm being serious here, too)

rogue/fighter :skill focus Bluff
Ranger: Skill Focus Survival
Cleric :Skill Focus concnetration
Sorcerer: Skill Focus Spellcraft
And my fighter will be taking skill Focus Stone crafting

none of these I used for prerequites of prestige classes or anything like that
 

megamania said:
Then play a character using all of the "worse" options and watch him be the best and most successful character I have ever had. ;)

hmm....

Defeated in the Round 1:
Toughness with a whopping 26 votes!
Combat Casting with 8 votes
round II said:
Simple Weapon Proficiency 12 votes
Dodge (though it only had 4 votes)
And by public demand all the +2/+2 skills have gone!

okay well not all in one character, but my current game has combat casting (newbie)
Improved toughness (a thief with a 4 con- took a level of fighter for this)
Skill Feats - are used as background/cultural feats, 2 pcs have them
needless to say combat maximization is not really encouraged in my game.
 

Evilhalfling said:
hmm....




okay well not all in one character, but my current game has combat casting (newbie)
Improved toughness (a thief with a 4 con- took a level of fighter for this)
Skill Feats - are used as background/cultural feats, 2 pcs have them
needless to say combat maximization is not really encouraged in my game.
Improved Toughness is not fair to compare to Toughness. I voted off Toughness and I would not have voted off Improved Toughness.
 



Evilhalfling said:
youve seen simple weapon prof?
all sorts of default monsters have toughness- it was once nearly as common as alertness

ya, but monsters having is not one of my players taking it. And I have seen awizard take simple weapon pro for a magical weapon they found that he couldn't use with just the wizard weapon skills
 

Crothian said:
Here are the skill focuises I have taken (I'm being serious here, too)

rogue/fighter :skill focus Bluff
Ranger: Skill Focus Survival
Cleric :Skill Focus concnetration
Sorcerer: Skill Focus Spellcraft
And my fighter will be taking skill Focus Stone crafting

none of these I used for prerequites of prestige classes or anything like that

I understand all but the fighter's. Used for roleplaying purposes or is he a Hulking Hurler PRC?
 

Rystil Arden said:
Improved Toughness is not fair to compare to Toughness. I voted off Toughness and I would not have voted off Improved Toughness.

Yeah okay. But If he took the level of wizard he is considering the 3 hp from a toad (forever left at home) would help him a lot. IT and the fighter level took him from a lvl 3@8hp to 15 hp @lvl 4
 

megamania said:
I understand all but the fighter's. Used for roleplaying purposes or is he a Hulking Hurler PRC?

pure role playing. he's a dward and has the craft stone carving skill maxed out. He has created a symbol for the party, and carves it into a small stone to give to each people they help out. Sort of like a calling card of sorts. he considers himself a stone carver first, and a fighter second. THough he is still a really good fighter
 

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