Amulet of Continuous Turning


log in or register to remove this ad

Nyeshet said:
Okay, I think I understand, but I still have a couple concerns. 1) Why not have the player take the feat instead? Continuous turning to a radius of 15 ft as a cleric ten levels lower as I recall. Less potent than your amulet, but using the Xd6 damaging variant it would still be quite potent. Also, it cannot be lost, disjuncted, etc and leaves wealth open to buy other things.

2) An epic item should not be craftable prior to epic level. The fact that it has an 11th level caster level suggests that it is priced for mid-level play. The minimum caster level for making the item should be 21st level, and it should almost certainly require the feat mentioned above for the cleric to make the item - since it is, in effect, mimicking an epic feat.

Otherwise I am (almost) fine with this item. Note that 21 level -10 levels works out to 11th level, your targetted level of damage as I recall. Your range is doubled however from what the feat grants (a 15 ft continuous aura).
If WotC had a suggestion for pricing items that grant continuous use of feats we would have an easy way of approximating the cost for such an item. However, they understandably do not (as all feats are not created equal). I tried working out the equation used in the metamagic rods, but eventually I gave up.

1) well, I had the idea without checking to see if there was something equivalent to it :o. It slipped by me. Oh well, thats why I posted, to get little things like that brought to my attention.

2) You're right about the casting level, I fixed it in the original post. But since the feat has turning a -10 levels I see no reason to change the damage done. Maybe I should even have the feat as a prerequisite? But that would only get the user (if the user and crafter are the same) another 15' of range for turning. Hmm, something to think about.
 
Last edited:

I wasn't stating that an additional -10 need apply, I was pointing out that a 21st level caster creating this item would - with the -10 to caster level - be doing 11d6 damage (21-10).

As for the item - it is getting there. I think there is a feat that widens Turn attempts, but I forget where it is located (maybe Complete Divine, Libris Mortis, or Defenders of the Faith?). As you are using a wider aura than the feat typically allows, perhaps this feat need also apply. Or perhaps its 15 ft range stacks with any aura of the same type already in place - such that the creator or anyone else with the Positive Aura feat would instead have 30 ft instead of 15 ft.

Finally, saving DCs are based on level. With the rise in caster level, the saving DC should also have been raised (if you'll excuse the pun). 10 + half HD (21/2=10) + appropriate modifier (cha 25 [minimum for the feat] = +7). So it should probably be DC 27. This seems potent, but then recall that this is an epic item. Only epic and pre-epic undead will likely survive.
 


Remove ads

Top