Amusing Jump Detail

The jump is still part of a move action. And, in this case it's part of the Run move action which means it is in a straight line. So, even in the odd case where you run out of Run movement (no pun intended, really) on this turn, next turn you must continue with another full-round Run action to complete the jump.
 

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The point is that you don't actually have to Run as your 20' of movement before the jump; you can Casually Stroll. Or you can jog, or even sprint, as long as you don't Run. :)

Daniel
 

Pielorinho said:
The point is that you don't actually have to Run as your 20' of movement before the jump; you can Casually Stroll. Or you can jog, or even sprint, as long as you don't Run. :)

Daniel

I'm going to play a goblin NPC who moonwalks before jumping. :p
 


Infiniti2000 said:
The jump is still part of a move action. And, in this case it's part of the Run move action which means it is in a straight line.

No, it isn't.

Assuming I have a speed of 30':

I can double move, going 40', and jump 20'. I can single move, going for 20', and jump 10', and then attack. I can attack, move 25', and jump (5' this round), and finish the jump next round - with a Move action, not a full-round action.

In all of these cases, I did not need to Run.
 

Pielorinho said:
The point is that you don't actually have to Run as your 20' of movement before the jump; you can Casually Stroll. Or you can jog, or even sprint, as long as you don't Run. :)
I was under the impression that the OP mentioned run specifically and that implied Running. If by "run" the OP actually meant Casually Stroll (i.e. no running start), then I would stand corrected. ;)

Side question: does a running start, by its name, imply that the character use the Run action for the movment?
 

Patryn of Elvenshae said:
In all of these cases, I did not need to Run.
I didn't say you need to run, but I'm operating under the (possibly false) assumption that the OP implied using the Run action (i.e. a running start) while jumping. We are not talking about a non-Run action, using normal movement and thus double the DCs. Please correct me if my assumption is false, but at least I think my interpretation is correct based on that assumption.
 


So, let's me see. The standing jump to clear a 10' high wall is DC 80, BUT I can under the rules run 20' away from the wall and as part of the same movement jump in the opposite direction and clear the wall with only DC 40.

Somehow I just won't be all that suprised if my DM doesn't think my plan is really creative if I try to do that.

And yes, a 'running jump' only requires like all jumps that it be part of the ill defined 'normal movement', not that you actually Run at any point during a 'running jump'. In fact, since 'normal movment' is generally a phrase used to mean 'a normal move action moving at your speed' that by a strict reading of the rules it is impossible to actually run and jump in the same round - since running is not part of a normal move action but a separate full round action itself. Maybe it would be better to refer to 'a running start' as a 'moving start'.

Honestly though, the problem here is that a good jump rule is very hard to write, and both the 3.0 and 3.5 versions of the jump skill have serious problems. I'd appreciate suggestions from anyone that thinks that they have a better rule.
 

Celebrim said:
So, let's me see. The standing jump to clear a 10' high wall is DC 80, BUT I can under the rules run 20' away from the wall and as part of the same movement jump in the opposite direction and clear the wall with only DC 40.

Or, you could run up to or alongside the wall and clear it with a DC 40. Or, you could stand 20 feet away from it, make a DC 80 standing long jump, clear it, and land 20 feet on the other side of it.

Your choice - the DCs are all identical, anyway.

EDIT: And, I've never seen anyone - other than here - who argued that the run up to the jump could be anything other than in the direction of the jump (or, at least, close to it).
 

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