moritheil said:
And yet, on the EN Rules board, that is all we can do - take rules to their logical conclusions.
As an individual poster--not as a moderator--I tend to disagree. If there are two DMs:
1) who understands the rules perfectly and hasn't a lick of common sense; and
2) Who has a terrible understanding of the rules but has a wealth of common sense,
I'd immediately choose to play with #2. The rules may be written in a cross between legalese and C++, and that may have many advantages, but it's got some serious disadvantages, too: the current state of legalese is the end product of thousands of years of refinement and redefinition and constant challenges, and C++ is a language whose errors manifest themselves unambiguously.
RPG rules have been around for a few decades, with 3.x being around less than a decade. It's nowhere near as refined as legalese is, and treating it like legalese is, in my opinion, unwise. Treating it like a programming language is similarly unwise, inasmuch as its basis in natural language means that it's riddled with ambiguities.
Would a terrible metaphor help? Of course it would! I see 3.x rules as an archipelago, in which many, many rules rise above the sea of ambiguity (I warned you!). When those rules sink into the sea, we can either spend our time diving beneath the surface trying to map them out, or we can navigate those areas with the Raft of Common Sense. I'd rather do the latter.
And while the DMG gives a price for a meal, it nowhere requires you to eat a meal in order to avoid starvation. It just requires you to have food. The meal-module is imperfectly implemented.
Daniel