Depending on certain aspects of d20 systems, you may want to allow for certain protection from astral travel, divinations and AOE spells when aboard the ship.
Otherwise, the first villain with resources and a grudge will send it burning toward the ground.
Regards,
Ruemere
Thanks, something to keep in mind for sure.
Something I ran into when trying to do naval campaigns in D&D is that D&D rules suck when you do what I call platoon sized combat. 30-50 combatants or the size of two ship crews. The numbers are way too big to run as straight combat - unless you feel like rolling dice for the next several days. But, the numbers are too small for the mass combat rules out there which typically assume army sized conflicts of hundreds of combatants.
My advice, if you don't mind doing a bit of system kludging, is to run mass combats in Savage Worlds. Convert your PC's and NPC's to the SW system, just for the mass combat and use those rules. They are simple and yet tactical enough to be interesting.
I've yet to find a good system for D&D for these sized combats.
I'm not too worried combat of that size. It might happen, maybe once - who knows I guess, but I have handled them in my own way in the past and will use similar methods.
I did get the SW book though, so I will go check it out for that purpose now
Very, very cool idea though. One question though. If this is an airship, where is the balloon? Or is it kind of like a big rocket ship shape?
Magic will be used to keep it aloft and propel it as well. I am not sure on the specifics and I have a few options. There is a book in the Princess Ark box set all about ship design which has some options. Plus, I am reading a trilogy by Terry Brooks at the moment that has some details on how theirs work which I like... I may mix and match, hehe.
Back in the days when I owned an Apple IIe (yes, a long time ago), there was a game that involved ship-to-ship combat in the age of 3-masted ships. It included boarding parties. Ships could hold hundreds of crewmen.
Boarding party combats were decided by which of 3 maneuvers you chose when your representative boarders came together- essentially a Rock/Scissors/Paper game- with a wildcard of sniper shots (with accuracy %ages) from the riggings. Each R/S/P loss cost you a certain number of crewmen, as did each successful sniper shot.
It was simple, efficient and quick. It could work here, at least for "mook" fights.
One of the reasons the 'mass' combat stuff doesn't worry me too much (as well as ship to ship combat) is that in my setting, there are not many airships (there MIGHT be 10). This will change as we go through Paragon Tier and really pick up steam during the Epic Tier (if we get there) but the chances for ship to ship combat in the air are almost nil. Ship to monster combat? that's likely, as is various violent activities that could break out between different factions on the ship.
Cool! I like your terrain (i.e. ship). Good stuff as the centerpiece.
I would recommend not attacking the ship other than once or twice. (Consider it like a PCs home base or fortress - the more you attack them there, the less comfortable they get.)
I suggest that the airship has a legitimate "mission" or at least purpose. You'll have to tailor adventures to ports of call to some extent, but if there isn't a significant raison d'etre for it, the feel won't be right.
Oh, it will have a very specific purpose, but the details will not be shared with the PC's, hence the mystery of them.For the most part, the PC's will simply be aboard for the ride, getting off when they want to where the ship happens to be stopping - of course, they can request specific stops, but that will all be part of various conversations and skill challenges, etc.
With that in mind, I have a few visuals that I would personally enjoy if I were in such a game:
a cloud castle
a mountaintop or two
the Top of the World (whatever that is)
dragons in the skies - perhaps where the PCs can get involved
a "sargasso sea" of the skies
sky jungles
Very cool ideas, and great inspiration. I can definitely see working in at least a few of those, thanks!