weem
First Post
I heartily also recommend the anime movie "Castle in the Sky", lots of skyship goodness around a plotpoint of a lost ancient civilization that fled to the skys via floating cities. The civilization disappeared, almost reverse-Atlantis-like. The contemporary-skyships are closer to dirigibles than flying boats.
In the contemporary-movie-era of Castle in the Sky there is a last search for the remaining floating city lost in the clouds.
I have heard of it, but never seen it - I will have to check that out, thanks!
An alternate idea I had used in a long dormant homebrew setting involved planar layers, that across the entire material plane was something of a convergent zone exactly about 7,000 feet above sea level where one plane intersected with the material plane. Anyway, along this "line" vessels could be built/crafted to "float" in the air, the knowledge of the process was not widely public, only a few states knew. At 7,000 feet across the planet could be found port cities and towns catering to the vessels. Dwarves were dominant among nations who used such vessels. Pretty much every mountain and mountain range became islands and archipelagos for the sky fleets. This arbitrary convention also allowed me to keep aerial combat fairly well limited to 2-dimensional engagements, 3-dimensional vehicle combat is teh suck.
That sounds really cool, do you have a site up for it?
Fortunately, as I mentioned, ship to ship combat is not a concern (yet). This campaign, even if it goes to Epic, won't necessarily see any of that. The following campaign very well could though.
I dig that idea though. I'm imagining each kingdom having at least one major port up there in the mountains. A lot of trade between them and of course all the work involved in moving products up and down the various slopes leading to these places (as I assume the ships ONLY operate at 7k feet).
Very interesting
