an attempt to discuss the actual *content* of the BoEF

There are similar "Appearance Feats" in Swashbuckling Adventures, both positive (Dangerous Beauty) and negative (Unnerving Appearance).
 

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BoEF Vestal Virgin Preview

Since Arthur seems busy right now I'll start posting some of the BoEF web previews here.

Keep in mind that the previews are, for the most part, pre-playtested material and will most likely see some change before the book is released next month.
VESTAL VIRGIN

The deity Vesta calls to those who wish to devote their bodies and minds to purity in her worship.

Those who follow her are usually human or elf.
Many Vestal virgins are paladins. Some rangers chose a chaste life in her service and enjoy the companionship of their unicorn mount. Occasionally, an attractive fighter or rogue may choose the Vestal virgin's path of purity. Rarely, a sorcerer or bard will be moved to become a servant of Vesta. Spellcasters rarely pursue the celibate life of Vestal virgins, even those willing to give up sex in the deity's service usually cannot bear to be parted from their spellcasting progression.
NPC Vestal virgins live in a wide variety of settings. Larger temples to Vesta have a few virgins as curates.
In addition, they frequently serve as combination tutors/chaperones/guardians for the children of royal or noble families. Like paladins, they also adventure in the cause of their church.

Requirements
To qualify to become a Vestal virgin, a character must fulfill the following criteria.
Alignment: Any good.
Base Attack Bonus: +5.
Skills: Knowledge (religion) 4 ranks, Ride 5 ranks.
Feats: Mounted Combat, Ride-By Attack.
Special: Must worship Vesta. Must obey the
Vestal virgin's code of chastity.

Class Skills
The Vestal virgin's class kills (and the key ability for each skill) are Climb (Str), Concentration (Con), Diplomacy (Cha), Heal (Wis), Intimidate (App or Cha), Jump (Str), Knowledge (religion) (Int), Ride (Dex), Sense Motive (Wis), Spot (Wis), Survival (Wis), and Swim (Str). See Chapter 4 of the PHB for skill descriptions.
Skill Points at Each Level: 2 + Int modifier.

Class Features
All the following are class features of the Vestal Virgin prestige class.

Weapon and Armor Proficiency: A Vestal virgin gains no new weapon, armor, or shield proficiencies.

Spells:Beginning at 1st level, a Vestal virgin gains the ability to cast a small number of divine spells. To cast a spell, the Vestal virgin must have a Charisma score of at least 10 + the spell's level, so a Vestal virgin with a Charisma of 10 or lower cannot cast these spells. Vestal virgin bonus spells are based on Charisma, and saving throws against these spells have a DC of 10 + spell level + the Vestal virgin's Charisma modifier (if any). When the Vestal virgin gets 0 spells of a given level, the Vestal virgin gets only bonus spells. A Vestal virgin without a bonus spell for that level cannot yet cast a spell of that level. A Vestal virgin prepares and casts spells just as a cleric does. He may choose any spell off the cleric list or from the Good or Protection domains, though he does not get the granted power of the domains.

Unicorn Mount (Su): At 1st level, a Vestal virgin gains the service of a unicorn to serve him in his endeavors (see The Vestal Virgin's Mount sidebar). Once per day, the Vestal virgin may magically call his mount from the celestial realms in which it resides. The mount immediately appears adjacent to the Vestal virgin and remains for two hours per level, though it may be dismissed at any time as a free action. The mount is the same creature each time it is summoned. Each time the mount is called, it appears in full health, regardless of any damage it may have suffered previously. Should the Vestal virgin's unicorn die, he may not summon another for 30 days (even if the mount is raised from the dead), during which the Vestal virgin suffers a -1 penalty on attack and damage rolls.

Virtuous Mind (Ex): At 2nd level, a Vestal virgin gains a +2 bonus on Will saves against Enchantment spells or effects because of her mental focus on purity.

Virtuous Body (Ex): At 3rd level, a Vestal virgin gains a +4 bonus on saves against disease or poison.

Maintaining Purity of Purpose (Su): Allies within 10 feet of the Vestal virgin gain a +2 morale bonus on saving throws against Enchantments.

Turn Evil Outsiders (Su): When a Vestal virgin reaches 5th level, he gains the supernatural ability to turn non-native evil outsiders. He may use this ability a number of times per day equal to three plus his Charisma modifier. He turns or destroys nonnative evil outsiders (outsiders with Evil and Extraplanar subtypes) as a good cleric of his character level turns undead (see Turn and Rebuke Undead in the PHB).

Code of Chastity: A Vestal virgin forswears all carnal pleasures. He may not engage in any sexual act. He loses all special class abilities if he ever willingly commits a carnal act. In such instances, Vestal virgin's powers can only be restored with an atonement spell (with the caster incurring the XP cost). Rape or other forms of forced sex (such as being under a dominate person spell) will cause him to lose his powers for one month, but the Vestal virgin's chaste status may be immediately restored with an atonement spell (no XP cost).

Multiclass Note: A paladin who becomes a Vestal virgin may continue advancing as a paladin.

Ex-Vestal Virgins A Vestal virgin who pursues carnal pleasures loses all class features and spells and may not progress in levels as a Vestal virgin. He regains his abilities if he atones for his violations (see the atonement spell in the PHB). A Vestal virgin may be a multiclass character, but faces a special restriction. A Vestal virgin who gains a new class, or, if already a multiclass character, gains a level in a class other than Vestal virgin or paladin may never again raise his Vestal virgin level, though he retains all his Vestal virgin abilities.

Table 3-1: Vestal Virgin-Spells per Day
Level BAB Fort Ref Will Special 1st 2nd 3rd
1st +1 +2 +0 +2 Unicorn mount 1 - -
2nd +2 +3 +0 +3 Virtuous mind 2 0* -
3rd +3 +3 +1 +3 Virtuous body 3 1 -
4th +4 +4 +1 +4 Maintaining purity of purpose 3 2 0*
5th +5 +4 +1 +4 Turn evil outsiders 3 2 1

*Provided the Vestal virgin has sufficient Charisma to have a bonus spell of this level.

The Vestal Virgin's Mount
The Vestal virgin's unicorn mount is a unicorn as described in the MM except as noted here.
Level Bonus HD Natural Armor Str Adj. Special
1st +0 +0 +0 Share spells, empathic
link, no home region
2nd +1 +0 +0 Improved speed
3rd +2 +1 +0 Celestial template
4th +3 +2 +1 Damage reduction 5/+1
5th +4 +3 +2 Teleport Without Error

Vestal Virgin Level: The Vestal virgin's class level.
Bonus HD: These are extra eight-sided (d8) Hit Dice, each of which gains a Constitution modifier as normal. Remember that extra Hit Dice improve the mount's base attack and bas save bonuses. A Vestal virgin unicorn's base attack bonus is equal to a cleric whose level equals the mount's HD. The mount gains extra skill points and feats for bonus HD.

Natural Armor: The number listed here is an improvement to the mount's existing natural armor bonus.

Str Adj.: Add this figure to the unicorn's Strength score.

Share Spells: At the Vestal virgin's option, he may have any spell he casts on himself also affect his unicorn. The unicorn must be within 5 feet. If the spell has a duration other than instantaneous, the spell stops affecting the unicorn if it moves farther than 5 feet away and will not affect the unicorn again even if the mount returns to the Vestal virgin before the duration expires. Additionally, the Vestal virgin may cast a spell with a target of "You" on his mount (as a touch range spell) instead of on himself. The Vestal virgin and the unicorn can share spells even if the spells normally do not affect magical beasts.

Empathic Link (Su): The Vestal virgin has an empathic link with his unicorn out to a distance of up to one mile. The Vestal virgin cannot see through the mount's eyes, but they can communicate

No Home Region: A Vestal virgin's unicorn does not have a specific home region and cannot use teleport without error as other unicorns do.

Improved Speed (Ex): The mount's speed increases by 10 feet.

Celestial Template (Ex): The Vestal virgin's unicorn mount gains the celestial template (see the MM).

Damage Reduction (Ex): The mount ignores damage from most weapons and natural attacks. It gains damage reduction 5/+1. This is in addition to damage reduction granted by the celestial template.

Teleport Without Error (Sp): When a Vestal virgin reaches 5th level, his unicorn gains the ability to greater teleport once per day as a 13th-level caster.




----------------------------------------------------------------------

The text of this Prestige Class is hereby declared as OGC as per the Open Gaming License Version 1.0a.

hunter1828
 
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Another BoEF preview, this one for the Lawful Good views on sex (note: I'm not posting the flavor text for this one as Eric's Grandma probably wouldn't like it).

LAWFUL GOOD

A lawful good character acts with thought, looking ahead to the implications of his actions. He earnestly endeavors to be honest and respectful with any potential partner. Some choose to be celibate or chaste. Others wait for sex until a permanent relationship, such as a marriage, is formalized.

A lawful good alignment does not prohibit sex outside of marriage. It just means that the character must clearly communicate what he is offering and what he expects from his partner. Are they intending to spend just one night of passion together with no obligations? Are they beginning an ongoing relationship with commitments excluding other partners? What happens if a partner conceives? Even paladins can have robust, varied sex lives, but they need to come to clear terms with their lovers in advance.

hunter1828
 
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And another:

SPELLS OF LOVE

Find a Soulmate
Divination
Level: Joining 1
Components: V, S, M, DF
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

I know what my heart knows.
This spell allows the touched creature to immediately know someone who can be a true love (a perfect mate) is, where they are located, and whether they are in love with him as well. This effect is similar to a locate creature spell, although it is not blocked by running water and can only locate the true love if they are on the same plane of existence. The affected creature is under no compulsion to seek out their true love, although their thoughts will be constantly filled with images of the person and a desire to find them.
Material Component: Two poppets tied together.


----------------------------------------------------------------------

Lifebond
Divination
Level: Clr 3
Components: V, S
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: Permanent
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

My love, my life, my own.
When cast, this spell allows the affected creature to permanently know the relative position and condition of a being that has been designated as a true love. The spell only works if the character and the other being are in love with each other. If the love is not true, then the spell fails. The creature can monitor his true love as if by the status spell. In most cases, both lovers receive this spell, to allow them to know the condition of the other. Depending upon their philosophy, a creature may have more than one true love.


----------------------------------------------------------------------
Kiss of Life
Conjuration (Healing)
Level: Brd 5, Sor 6
Components: V, S, M
Casting Time: 1 round
Range: Touch
Target: Dead creature touched
Duration: Instantaneous
Saving Throw: None (see text)
Spell Resistance: Yes (harmless)

The touch of my lips would cause even the dead to rise up.
The caster can restore life to a very recently deceased creature by kissing it. The caster can bring back to life creatures that have been dead up to one round per caster level.
As raise dead, except as noted.
Bringing someone back from the dead in this manner is very draining to the caster. He must make a Fortitude save or gain one negative level. Below are modifiers to this save. Relationship Save Modifier
Stranger -15
Acquaintance -10
Follower/Servant -5
Animal Companion +0
Party Member +0
Blood relative +5
Cohort +5
Sexual Partner +10>
Committed Lover +15
If the target falls into multiple relationship categories, use the most favorable.
Material Component: Perfumes, herbs, and powdered gemstones worth 1,000 gp.

hunter1828
 



Wombat said:
There are similar "Appearance Feats" in Swashbuckling Adventures, both positive (Dangerous Beauty) and negative (Unnerving Appearance).

The BoEF Appearance is not a feat, it's an ability score similar to Comliness introduced in the original 1st edition Unearthed Arcana.

hunter1828
 

Hey, Asgard issue 7 had a Beauty stat, and rules for fantasy beauty pageants. I feel very neglected that no one has brought the article up in reference to BoEF. *sniffle*
 

I'm sorry. I'm negleting some of my responsbilities. I have a 40 hour work week, 14 credits in college, editing various rpg titles, etc etc.

*falls over*

Here are more previews
Animal Magnetism [Sexual] [font=Arial, Helvetica, sans-serif]You exude an undeniable, yet feral, personality that others find both intoxicating and threatening.
Benefit: You gain a +2 bonus on Bluff, Diplomacy, and Intimidation checks.
Special: You suffer a -4 penalty on any Bluff or Diplomacy checks that involve subtlety, finesse, or delicacy. For example, you suffer no penalty on Diplomacy checks while seducing a bar maid, but do suffer the penalty while negotiating a truce.

[size=+1]Seductive [General][/size]
You are alluring and know how to use your sexuality to get what you want.
Prerequisites: Cha 15.
Benefit: You get a +2 bonus on Charisma-based skills and ability checks against intelligent (minimum 3) living creatures of a chosen gender.
Special: You may take this feat a second time and choose the other gender.
[/font]

[font=Arial, Helvetica, sans-serif][size=+1]Submissive Demeanor [General][/size]
You possess a demeanor that others find unthreatening or pitiable.
Prerequisites: Wisdom 13.
Benefit: When targeted by spells or effects, you may make a contested Will save with the caster. If you succeed, the caster considers you unworthy of such attention and chooses another target. This has no effect if there is no other target available, or against area-effect spells.
Special: If you fail the Will save by 5 or more, the caster focuses his entire attention on you the following round. You may not willingly choose to fail this save. The benefit ends as soon as you take any sort of hostile action, such as attacking or casting spells.
[/font]


Ability Scores
The Book of Erotic Fantasy distinguishes between a character’s force of personality and charm (Charisma) and their simple physical appearance (Appearance).
[size=+1]Appearance (App)[/size]
For Appearance, add a seventh ability score. Determine it as you do other abilities. When creating a new character, roll for seven attributes, instead of six.
If using the standard array (15, 14, 13, 12, 10, and 8), add a second ability score of 13 to be assigned as the player wishes.
A creature always has an Appearance score. An Appearance score cannot be reduced below 1 for any reason.

[size=+1]Skills:[/size] Disguise becomes an Appearance-based skill. Bluff, Gather Information, and Intimidate vary between Appearance and Charisma, depending either upon which attribute the skill uses as a class skill or the precise approach used. This gives players and DMs who wish to personalize characters great leeway.
For instance, an attractive woman could sit around a tavern all night listening to the local toughs try to impress her with gossip (using Appearance for Gather Information) or a charismatic bard might ask around and call in favors to find out about a topic (using Charisma for Gather Information). Generally, a player uses whichever ability score he prefers, though a DM may standardize it for her campaign or rule in each situation.
You apply your character’s Appearance score to the following.
* Disguise checks. This skill has Appearance as its key ability.
* Bluff, Gather Information, and Intimidate checks. These skills use either Appearance or Charisma as their key ability.
In addition, certain classes have skills that specifically key off Appearance. For instance, the imagist uses her Appearance modifier instead of her Charisma modifier for her Diplomacy modifier and Leadership score.
[font=Arial, Helvetica, sans-serif][size=+1]Average Appearance Scores[/size][/font]
[font=Arial, Helvetica, sans-serif]Example Creature[/font]
[font=Arial, Helvetica, sans-serif]Average Appearance[/font]
[font=Arial, Helvetica, sans-serif]Average Modifier[/font]
[font=Arial, Helvetica, sans-serif]Gibbering mouther, zombie[/font]
[font=Arial, Helvetica, sans-serif]1[/font]​
[font=Arial, Helvetica, sans-serif]–5[/font]​
[font=Arial, Helvetica, sans-serif]Ankheg[/font]
[font=Arial, Helvetica, sans-serif]2–3[/font]​
[font=Arial, Helvetica, sans-serif]–4[/font]​
[font=Arial, Helvetica, sans-serif]Belker, giant fire beetle[/font]
[font=Arial, Helvetica, sans-serif]4–5[/font]​
[font=Arial, Helvetica, sans-serif]–3[/font]​
[font=Arial, Helvetica, sans-serif]Bugbear[/font]
[font=Arial, Helvetica, sans-serif]6–7[/font]​
[font=Arial, Helvetica, sans-serif]–2[/font]​
[font=Arial, Helvetica, sans-serif]Orc[/font]
[font=Arial, Helvetica, sans-serif]8–9[/font]​
[font=Arial, Helvetica, sans-serif]–1[/font]​
[font=Arial, Helvetica, sans-serif]Dwarf[/font]
[font=Arial, Helvetica, sans-serif]10–11[/font]​
[font=Arial, Helvetica, sans-serif]+0[/font]​
[font=Arial, Helvetica, sans-serif]Giant owl[/font]
[font=Arial, Helvetica, sans-serif]12–13[/font]​
[font=Arial, Helvetica, sans-serif]+1[/font]​
[font=Arial, Helvetica, sans-serif]Elf, red dragon[/font]
[font=Arial, Helvetica, sans-serif]14–15[/font]​
[font=Arial, Helvetica, sans-serif]+2[/font]​
[font=Arial, Helvetica, sans-serif]Dryad[/font]
[font=Arial, Helvetica, sans-serif]16–17[/font]​
[font=Arial, Helvetica, sans-serif]+3[/font]​
[font=Arial, Helvetica, sans-serif]Copper dragon[/font]
[font=Arial, Helvetica, sans-serif]18–19[/font]​
[font=Arial, Helvetica, sans-serif]+4[/font]​
[font=Arial, Helvetica, sans-serif]Will-o’-wisp[/font]
[font=Arial, Helvetica, sans-serif]20–21[/font]​
[font=Arial, Helvetica, sans-serif]+5[/font]​
[font=Arial, Helvetica, sans-serif]Succubus[/font]
[font=Arial, Helvetica, sans-serif]22–23[/font]​
[font=Arial, Helvetica, sans-serif]+6[/font]​
[font=Arial, Helvetica, sans-serif]Nymph[/font]
[font=Arial, Helvetica, sans-serif]24–25[/font]​
[font=Arial, Helvetica, sans-serif]+7[/font]​
[font=Arial, Helvetica, sans-serif]Variant: Spells
When adopting Appearance as an ability score, you may want to use it to determine the DC of Enchantment (charm) spells. [/font]​
[font=Arial, Helvetica, sans-serif]Appendix X: Appearance Scores provides ability scores for all open gaming creatures in Core Rulebook I and MM. New creatures and templates introduced in this book have Appearance scores integrated into their statistics. [/font]
[font=Arial, Helvetica, sans-serif][size=+1]Appearance and Age[/size]
Juvenile creatures tend to have more attractive, softer, rounder features. Nature or the deities has made them cuter and more loveable than their adult form. They receive a +2 bonus on Appearance-related skill checks. This changes once they reach puberty. Sadly, appearance declines further with age.
[/font]
[font=Arial, Helvetica, sans-serif]Age[/font][font=Arial, Helvetica, sans-serif]Appearance[/font][font=Arial, Helvetica, sans-serif]Juvenile[/font][font=Arial, Helvetica, sans-serif]+2[/font][font=Arial, Helvetica, sans-serif]Adult[/font][font=Arial, Helvetica, sans-serif]+0* (*loses +2 bonus) [/font][font=Arial, Helvetica, sans-serif]Middle Age[/font][font=Arial, Helvetica, sans-serif]–1[/font][font=Arial, Helvetica, sans-serif]Old[/font][font=Arial, Helvetica, sans-serif]–1[/font][font=Arial, Helvetica, sans-serif]Venerable[/font][font=Arial, Helvetica, sans-serif]–1[/font]

Below is something to penalize players that sleep with one to many bar wenches. I dont think any of it violates the grandma clause.

[font=Arial, Helvetica, sans-serif][size=+1]Sexually Transmitted Diseases[/size][/font]
[font=Arial, Helvetica, sans-serif]Burning Release: This causes extremely painful urination, high fever, and hallucinations. If the second save is failed and the disease goes untreated for 3 months, there is a 50% chance that the victim suffers permanent insanity (as the spell).[/font]
[font=Arial, Helvetica, sans-serif]Kisser's Curse: This relatively mild sexually transmitted disease causes fatigue, fever, and swollen glands.
[font=Arial, Helvetica, sans-serif]Lover's Lice: An infestation of Fine parasites that causes severe itching. This is an infestation rather than disease, although the rules are the same. Lover's lice have 50% chance of carrying another disease (requiring a separate check to avoid contracting it.)
[font=Arial, Helvetica, sans-serif]<Censored> Delight: This mildly debilitating disease saps the sufferer's Strength and has an odd side effect. It causes his or her genitals to excrete a paralytic poison. Someone having sex with a person suffering from whore's delight must make a DC 15 Fortitude save or be paralyzed for 1d4 hours. This disease earned its name from unscrupulous flesh merchants that often use doxies and pretty boys suffering from whore's delight to rob unwary customers.
[font=Arial, Helvetica, sans-serif]STD; Infection; DC; Incubation; Damage[/font]
[font=Arial, Helvetica, sans-serif]Burning Release; Sexual; 12; 1 week; 1d3 Dex[/font]
[font=Arial, Helvetica, sans-serif]Kisser's Curse; Sexual; 12; 1d3 days; 1d3 Dex[/font]
[font=Arial, Helvetica, sans-serif]Lover's Lice; Sexual; 12; 1 day; 1d3 Dex[/font]
[font=Arial, Helvetica, sans-serif]<censored> Delight; Sexual; 15; 1 day; 1 Str, special[/font]

[/font][/font][/font]
 
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Huh, I might have to rethink my position on this product.

The Feats Animal Magnetism and Seductive look very useful nad interesting. Submissive Demeanor not so much, as it seems more an attempt to "make real" the patterns of BDSM play.

The idea of an appearance stat is nice, but someone mentioned earlier that "Beautiful" could just be a feat or soemthing, and I think that's the way I'll go.
 

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