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An Example Character, Levels 1-30

It would be so great if someone posted some multi-classed fighter/wizard,
say at level 10, with all the wizard powers possible.
That would be great to compare to the single class fighter.

Are "losing" 3 feats worth the power switches?
 

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AkaKageWarrior said:
It would be so great if someone posted some multi-classed fighter/wizard,
say at level 10, with all the wizard powers possible.
That would be great to compare to the single class fighter.

Are "losing" 3 feats worth the power switches?

I'm not sure if it's worth it at that level... but I'll check it out. I'm assuming you are interested in a fighter multi-classed into wizard, and not the other way around.
 

MindWanderer said:
Hmm... so warlocks, especially star pact warlocks, are kind of anti-defenders. A paladin/warlock looks like it has some very interesting possibilities.

The only immediate problem I see with this is that Star Pact is the most difficult Warlock to make, as it is equally reliant on CON and CHA. Its best attacks rely on one or the other, although this might not be immediately evident due to my simply writing in +30 to hit, or whatever. Fey Warlocks are completely CHA reliant, with INT as a semi-useful secondary that you could dump easily without much loss. Infernal Warlocks are the same, replacing CHA with CON.

I can't see a viable way due to the way stat increases and point-buy work to have CHA, CON, and STR as useable skills unfortunately.

But Infernal Warlocks are more the "DPS" build, and Fey is more "Control", where Star is a mix. You might try a Fey Warlock with Paladin emphasizing CHA/STR.
 


Mengu said:
Some observations.

Level 1 - he needs an 11 to hit himself, and can take around 3 hits from himself.
Level 10 - he needs a 12 to hit himself, and can take around 5 hits from himself.
Level 20 - he needs a 13 to hit himself, and can take around 5-6 hits from himself.
Level 30 - he needs a 13 to hit himself, and can take around 6-7 hits from himself.

This tells me there is a very nice and gradual lengthening of combat as you level through the tiers.

How do you figure? At 30th level, if he opens up with Hack'N'Slash and rolls a crit, he's doing something like 5d10+37+3d12+4d10+6d12 damage (avg. without crit 81, avg with crit 145, avg. considering both ~87). He can then follow up with other nasty encounter powers and effects. The higher his level, the less reliant on his 'at wills' he's going to be.
 

Regarding the three types of warlocks, is it fair to say that the three types are differentiated by the energy type of their attacks. For example, is infernal fire based, star radiant and cold, and fey psychic?
 

Celebrim said:
How do you figure? At 30th level, if he opens up with Hack'N'Slash and rolls a crit, he's doing something like 5d10+37+3d12+4d10+6d12 damage (avg. without crit 81, avg with crit 145, avg. considering both ~87). He can then follow up with other nasty encounter powers and effects. The higher his level, the less reliant on his 'at wills' he's going to be.

Yea, with an action point and a crit, over 200 damage is extremely doable at 30th level. In some extreme cases, like when a Warlock has been channeling his Death Star Ray of Evil or whatever its called for like 5-6 rounds, the damage you can attain is much higher than that. I see why Ancient Dragons have over 1k hps.... a party of 5 could blow all their action points, get real lucky, and probably drop it on round 2.
 

Yeah the damage you can do on a crit gets pretty disgusting. At least it's hard to improve your crit chance, for the moment. The "improved crit" feats are epic tier, and explicitly set your crit range to 19-20, rather than "doubling" or anything else that would allow for stacking with other effects.

I also like the prospect of critting on a charge, which is just a lowly basic attack. 58 (max weapon dmg w/charge feat) + 2d6 (helm) + 4d10 (high-crit + crit feat) + 6d12 (vorpal) plus the prospect of triggering the vorpal daily (+3d12 more) and the belt of titans (+10) for an average of 155 damage.
 

Shroomy said:
Regarding the three types of warlocks, is it fair to say that the three types are differentiated by the energy type of their attacks. For example, is infernal fire based, star radiant and cold, and fey psychic?

By and large yes, but there are noteable exceptions in each. Star has some Psychic attacks, a Fire/Radiance one I can recall. Some of the Infernal ones deal Necrotic, and some of the Fey deal other damage types. Minus a few exceptions though, that is exactly how I would classify their damage sources.

There is nothing to keep you from taking an Infernal or Fey power as a Star Pact Warlock though, as you already have a great CON and CHA score and can thus use all spells equally well. There are a few powers that add some squares of teleport or damage based on your INT, and only if you have the correct Path. But you could hypothetically make a Star Pact Warlock without any Star Pact powers. Of course it might not be very cool. ;)

The versatility you have within the Warlock power set with Star Pact comes at the cost of being virtually unable to multi-class though, as CON/CHA as your high stats leaves virtually every other class nonviable.
 

Spatula said:
Yeah the damage you can do on a crit gets pretty disgusting. At least it's hard to improve your crit chance, for the moment. The "improved crit" feats are epic tier, and explicitly set your crit range to 19-20, rather than "doubling" or anything else that would allow for stacking with other effects.

I also like the prospect of critting on a charge, which is just a lowly basic attack. 58 (max weapon dmg w/charge feat) + 2d6 (helm) + 4d10 (high-crit + crit feat) + 6d12 (vorpal) plus the prospect of triggering the vorpal daily (+3d12 more) and the belt of titans (+10) for an average of 155 damage.

Yea, I can tell you right now that spells being unable to crit on anything except a 20 is going to place Warlocks in last place as far as damage dealing potential among strikers. I am DMing the campaign we start in a few weeks though, and I've already houseruled in that you can take a feat to increase crit chance on spells of a certain damage type. I.E. Frozen Wrath; Improve crit range on spells with the Cold descriptor to 19-20.
 

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